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Beholder's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Special Feature Implementation | #2 | 4.000 | 4.000 |
Graphics | #8 | 3.333 | 3.333 |
Overall | #10 | 3.037 | 3.037 |
Gameplay | #10 | 2.778 | 2.778 |
Fun Factor | #13 | 2.556 | 2.556 |
Audio | #14 | 2.889 | 2.889 |
Theme Implementation | #19 | 2.667 | 2.667 |
Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How is your game related to the Theme and Special Object?
It's about Egypt and Pyramids (folklore and mythology) and the Eye is a primary mechanic that reveals hidden traps and saves you from getting damage
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Comments
Cool to see a PICO-8 game here! The game runs fine, but I do think the eye mechanic is a little frustrating, since the timer is so short and you can only use it once. In my experience, the best way to pass the levels is to hope you spawn close to the exit, memorize what inputs you need to press to get there, then use the eye and get to the exit as quickly as possible. Otherwise, there's nothing you can do if there's no trap-free path.
Thank you for playing! And thanks for detailed feedback. Yes, we made it a bit difficult on purpose so that you'll need to spend some time with the game to balance out speed of reaction with memorization. I can beat all levels in maybe 60% of times.
Maybe it will be worth adding some refills for the eye mechanic to levels to ease things out.