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A jam submission

Ten minutes to KillView game page

Ten minutes to kill a boss...He is keeping your precious
Submitted by CorporationOfEvilGames — 49 minutes, 19 seconds before the deadline
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Ten minutes to Kill's itch.io page

Results

CriteriaRankScore*Raw Score
Audio#291.2062.000
Graphics#312.1113.500
Theme Implementation#321.5082.500
Gameplay#340.9051.500
Special Object Implementation#340.9051.500
Fun Factor#341.0551.750
Overall#341.2812.125

Ranked from 4 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How is your game related to the Theme and Special Object?
You have only 10 minutes to kill a boss and save your...MAGNET

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Comments

Submitted

It really costly for sure, my pc was barely surviving this shotgunners shootout, in the boss room I barely had 15 fps, and I realized that this is a boss room only in 2nd attempt.
Some UI and difference in boss model from the goons could be great, and really should do something with performance, maybe add streaming volumes or get enemies shoot at player only if they see him.
Not bad for sure, but many have to be updated to be good. Well done!

Developer(+1)

Thanks a lot for your feedback! I know about perfomance and other issues which was said. I didn't have time because in the last day Unreal decided to break main level, player BP, controller AI and I had to make these things again.. As I guess bad fps because of shot gun...Imagine how many actors (The bullets are actors! Not trays) spawn per minute. If I would make this logic in C++ the FPS would be a lot better.  A lot of things I couldn't do becuase of the time but It still fun :). Thanks a lot for your feedback! I know about perfomance and other issues which was said. I didn't have time because in the last day Unreal decided to break main level, player BP, controller AI and I had to make these things again.. As I guess bad fps because of shot gun...Imagine how many actors (The bullets are actors! Not trays) spawn per minute. If I would make this logic in C++ the FPS would be a lot better.  A lot of things I couldn't do becuase of the time (As well as system of "forgetting" as you said). Anyway, it was pretty fun to make this game and now I can make little shooters :DD 

Submitted

Loved the graphics and camera mechanics. Good job!

Developer

Thanks for your feedback! I thought camera would be a painful thing...Heh

Submitted

IMHO the camera mechanics you used solves one of the biggest problem with top down games. Kudos.. :)

Developer

Are you talking about "one side" view? (I mean you cannot see things behind meshes etc?
I thought how I can solve it, I was concidering some special material, but I got this idea)