Liked how all the levels kinda followed the non-stop pattern, and as you complete them first time, you allready know where you can use new abilities to lower the time completion, well done!
P.S.: Also double jump felt a bit weird since it was working only half of the time, maybe ground check wasn't as long as player collision (wild guess) .-.
Fot0Gra7
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Probably more, cause I usually take small breaks, but in terms of work i believe it's close to truth (Jam's make me actually WORK) :p
I believe I spent more time figuring out what I should be doing now - to actually be on time (since thinking and making marks in document/task list doesn't really count as work)...
I really liked that you can heal after defeating any enemy, that's making game so much less frustrating. Fog of war and field of view is really good, liked it a lot. Maybe a lil bug where player can move faster if you try to fly diagonally (holding 2 buttons at the same time), but maybe it's just my game feel changed when I holded 2 buttons :D
Great expirience overall, liked white ShootingEnemy ship
G'day, yep, now I understand that I have to make some more effort towards feeling of actually doing something with instruments, not only sounds and lights...
So at first you have to use saw to remove the "tubes", by clicking on orange lights, as I allready said, the only indication that you are doing something is sound, which once completed - changes level a little.
Thanks for the comment!
Got stuck on level 2, because couldn't pass through barrier and Street light, tried to make police copter to destroy it but no sucsess.. liked the idea and realization, would love to see some changes in movement speed at least, tho, compare to other "citizens", our robot is like snail. Good thing with inventory, but why don't just add 10 seconds on clock pickup, since we can use them immediately and don't waste inventory space for them.
Realized that we had jump on 2nd attempt, cause i somehow missed it at 1st, still can't jump over the barrier :p
Great game overall!
It is really hard to beat, spend a lot of time at 1st level and "Funnel".
Really good game, but kinda frustrating at some levels, was thinking of skipping them because got angry after 10+ attempts. Skill issue I guess, but still you basically can do zero mistakes, so, kinda true life expirience!
Well done! ^-^
It really costly for sure, my pc was barely surviving this shotgunners shootout, in the boss room I barely had 15 fps, and I realized that this is a boss room only in 2nd attempt.
Some UI and difference in boss model from the goons could be great, and really should do something with performance, maybe add streaming volumes or get enemies shoot at player only if they see him.
Not bad for sure, but many have to be updated to be good. Well done!
It's really slow for a puzzle, but great mechanic tho, 100% more than one way to improve this game and make it even better.
Black screen feels like out of place, since we can just spam "R" and see the level, making us look at a slightly darker place would give the same effect as goind full in dark mode - in this case.