Thanks a lot for your feedback! I know about perfomance and other issues which was said. I didn't have time because in the last day Unreal decided to break main level, player BP, controller AI and I had to make these things again.. As I guess bad fps because of shot gun...Imagine how many actors (The bullets are actors! Not trays) spawn per minute. If I would make this logic in C++ the FPS would be a lot better. A lot of things I couldn't do becuase of the time but It still fun :). Thanks a lot for your feedback! I know about perfomance and other issues which was said. I didn't have time because in the last day Unreal decided to break main level, player BP, controller AI and I had to make these things again.. As I guess bad fps because of shot gun...Imagine how many actors (The bullets are actors! Not trays) spawn per minute. If I would make this logic in C++ the FPS would be a lot better. A lot of things I couldn't do becuase of the time (As well as system of "forgetting" as you said). Anyway, it was pretty fun to make this game and now I can make little shooters :DD