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The Necromancer's Battle's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Special Feature Implementation | #23 | 3.467 | 3.467 |
Gameplay | #60 | 2.133 | 2.133 |
Fun Factor | #61 | 2.200 | 2.200 |
Overall | #64 | 2.322 | 2.322 |
Theme Implementation | #67 | 2.533 | 2.533 |
Audio | #83 | 1.667 | 1.667 |
Visuals | #88 | 1.933 | 1.933 |
Ranked from 15 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How is your game related to the Theme and Special Object?
You play as a necromancer that shoots needles.
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Comments
First person camera was a surprize. Wish you become stronger!
Those throwing needles make the game so much fun. I'm looking forward to more challenging waves, bigger and smaller enemies, keep it up :)
We both used needles as an attack in our games! glad to see that.
Good Game!
Great Job, keep it up! Here is my feedback:
-I am really glad you implemented music in the game, however I didn't like that the music is too short and repeating ,so try to look into this a bit more
-I also think the jump is a bit too high (it didn't make that much difference to be honest) but it feels a bit odd
-I also noticed that there is a location that lacks collision which lets the player jump out of the intended location, please check the attached image at the end
-I also think that the game is not very challenging, probably adding reloading or variety in enemies would really make a difference
-I also noticed that for enemies to damage the player you check if the player exists the area collision to damage the player again which actually bring up a problem that if the player didn't move at all no matter what he will never lose, check the images attached at the end of the comment , a better method to implement this would be by adding a timer during which is playing invincibility variable would be true indicating that the player wouldn't be damaged. (damage->timer->damage....etc)
Overall, Great game and keep it up !!! great Job.
I am a Heavy Man...
And this is my needles