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Puzzle Of The Lightstaff's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Audio | #11 | 2.500 | 5.000 |
Visuals | #12 | 2.500 | 5.000 |
Theme Implementation | #23 | 1.500 | 3.000 |
Overall | #25 | 1.417 | 2.833 |
Special Object Implementation | #27 | 1.000 | 2.000 |
Fun Factor | #28 | 0.500 | 1.000 |
Gameplay | #28 | 0.500 | 1.000 |
Ranked from 1 rating. Score is adjusted from raw score by the median number of ratings per game in the jam.
How did you implement the theme?
We used light to reveal clues on the screen to solve puzzles.
How did you add the special object?
The curtains hide the clues we need to solve the puzzles.
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Comments
Visually and audibly stunning game. The environment design was amazing and the mechanics of the lightstaff felt satisfying to use. However, the walk speed was really slow and felt that I just held Lshift the entire game. It did not feel needed to have the walk speed so slow with no consequence to holding down sprint - could the walk speed just have been the sprint speed and there be no sprint? In the room with the skeleton on the throne, it broke my immersion a little to not be able to just walk the pathway through the skull on the left side of the room - it felt as if you should have been able to walk through there. I feel this game would have benefited greatly from a proper tutorial on how to find hints at least for a small puzzle at the start. Additionally maybe some visual cue instead of invisible walls possible? On a final note, would also like a pause menu or maybe an action button to close the game in a way other than alt+f4. Sorry to go on a tangent, I really wanted to love this game and in most regards I really do, but these issues just took the fun out of it a little bit and I hope it serves as a good learning experience. Great work though!