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knockowt

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A member registered 18 days ago · View creator page →

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Fun game!! Love the sound work and the style of the environment. The gameplay is intuitive and was very easy to figure out what I had to do. At one point I had more wood than I knew what to do with but the lantern did not seem to open the curtains further than about halfway closed which was a little odd. I think the visuals could have been more thematically consistent. Other than the above minor mishaps I had a wonderful time playing, great work!

haha I found myself fixing major bugs right before the deadline too so completely understand where you’re coming from! Good time management is always a tough challenge.

Great game juice, everything feels responsive and satisfying the gameplay loop is very fun. However it did take me a while to understand what I had to do, I found myself clicking on the creatures and thinking that it was doing something due to the squash and shake that appeared when the creatures entered / exited the curtain areas. Once I found out what to do I had alot of fun playing!

Awesome concept! Love the visuals, the sound design and the ideas. I did however to run into a few issues, the functionality of the curtains seems to break if you click it too fast. A tutorial would be nice; just an in game demonstration of how the game works is all that would be needed. Otherwise amazing game, your team has done so well!

Love the visuals and cool concept! I did encounter issues playing it in my browser however; the mouse would freeze often and then my browser froze a few seconds into your second level - I think the game could work better as an executable. Nice simple gameplay loop and easily accessible.

Very cool implementation of special object if not a little unclear to the unassuming, amazing theme implementation. Loved the puzzles, they are great scalable building blocks. I would have loved to see some sound effects or an end screen for some extra polish but otherwise great submission!

love it

Amazing theme implementation, controls are a little frustrating at times with requiring seemingly frame perfect jumps and low friction on the character but are fun with practice. The latter issue I had is visually communicated which is great, variable jump height would be a great next step for a better UX. Overall top game which is especially great considering the time frame your team ended up having. Superb use of 48 hours.