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Cat Takes Revenge's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Gameplay | #150 | 1.768 | 2.500 |
Fun | #165 | 1.591 | 2.250 |
Audio | #181 | 1.237 | 1.750 |
Christmas Vibe | #186 | 1.591 | 2.250 |
Overall | #187 | 1.473 | 2.083 |
Special Object Implementation | #191 | 1.414 | 2.000 |
Graphics | #198 | 1.237 | 1.750 |
Ranked from 4 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How did you implement the Theme and Special Object?
With cosmetic decoration and the enemy(s). You drop an anvil on the enemy's head when you defeat them. (I know very original)
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Comments
I would like to note that it would be nice if you gave the player more feedback, it was kind of hard to tell what was going on during the the fight/encounter with the Grinch. The "Nothing Here Sorry :(" was a nice touch.
Very nice. Reminds me of Pokemon. I read your source code and it is surprisingly clean. With only a bit of experience in programming, that code was way too clean. My code is usually very terrible. I can't write clean code. I was surprised you used ".xcf" files for your images instead of the ".png"
Anyway, great game.
Interesting idea for the game, somewhat reminiscent of UNDERTALE))
I would like to note that the game lacks variety in the sense that by acting according to one plan, namely attack-heal-attack-heal and so on, I will always kill the enemy without losses.
I was actually inspired by Pokemon. (Even though I never played Pokemon or Undertale for that matter)
I know, it's a bit repetitive. I intentionally made it so that with patience you can win any battle. The intention was so that you can increase your attack and defense before starting to attack and win faster and more reliably.
Great Job! It was fun!!!
Would be grateful if you also rated our game)
I did.
Would have appreciated a linux version because wine doesn't really work well with unity.
like pokemon(i think) ok! rate me :3
Exactly what I was going for, just underestimated the complexity of those games.
I rated your game and I think it wasn't bad. I had fun with it, which is that matters at the end of the day.