Just want to join the discord and wandering if the discord link could be updated
VeryItchyGoose
Creator of
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I was actually inspired by Pokemon. (Even though I never played Pokemon or Undertale for that matter)
I know, it's a bit repetitive. I intentionally made it so that with patience you can win any battle. The intention was so that you can increase your attack and defense before starting to attack and win faster and more reliably.
Good graphics but waaay too dark, couldn't see a thing. Had fun seeing if I could do anything not intended and was elated when I was able to get into the backyard. The puzzle was good. The game was a bit short. The placing of the anvil got a chuckle out of me but it could have been used for more. (for example having to push it to smash through a floor or something) Overall I had fun. Still hate unity though.
Good gameplay concept, bad gameplay. Needs better execution.
Got it running with win, then I had the problem of not being able to close the game. (alt+f4, ctrl+c in terminal didn't work, so I just closed the terminal and that at least got the game to close) I can't really blame you for that as it might have been a fault of wine.
The input lag and occasional input drop was a bit annoying but i got used to it pretty quick. It's very easy to force an object to be out of bounds and it occasionally happens on accident. The physics are annoying because it's very hard to do what you actually want to do. In the 15 minutes I played, I miss placed around 10 items.
I like the graphics and the fact that it's 3D. (I wouldn't have even dared to try making a 3D game as I knew it was too hard for me.) The idea of harvesting resources and using it to making stuff was really enjoyable.
I know I was a bit harsh, just wanted to say what I think could be improved.