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Interesting idea for the game, somewhat reminiscent of UNDERTALE))

I would like to note that the game lacks variety in the sense that by acting according to one plan, namely attack-heal-attack-heal and so on, I will always kill the enemy without losses.

(+1)

I was actually inspired by Pokemon. (Even though I never played Pokemon or Undertale for that matter)

I know, it's a bit repetitive. I intentionally made it so that with patience you can win any battle. The intention was so that you can increase your attack and defense before starting to attack and win faster and more reliably.