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Reactive Santa's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Christmas Feeling | #78 | 3.000 | 3.000 |
Gameplay | #85 | 2.300 | 2.300 |
Audio | #87 | 2.200 | 2.200 |
Theme Implementation | #94 | 2.400 | 2.400 |
Overall | #95 | 2.271 | 2.271 |
Special Object Implementation | #103 | 2.200 | 2.200 |
Enjoyment | #106 | 1.800 | 1.800 |
Visuals | #110 | 2.000 | 2.000 |
Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How is your game related to the special object and theme?
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Comments
Conceptually cool. I like the idea of card based movent, but very buggy. I had a unity crash error the first time i played and the second it though it lets me place cards I can't run the turn.
Cool concept but could definitely use a bit of refinement and a tutorial
Cool concept but could definitely use a bit of refinement and a tutorial
Very cool concept of combining a strategic card game with racing! At first, I had a bit of trouble understanding what I was supposed to do, so maybe an introductory tutorial or short manual in the title screen could be helpful. I also wasn't sure what collecting candy canes does.
As it's a racing game, it would have been cool to have a "faster" tempo somehow to really feel like I'm racing. Not sure how to implement that, though. Maybe visual effects or time limits? Or maybe the racers move all the time instead of the game being turn based?