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Danze

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A member registered 9 days ago · View creator page →

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Amazing visuals and the background music was very fun! Being able to smash the spacebar button repeatedly made the game quite easy, as I was able to stick to walls and ceilings for quite a long time. Making the game a bit harder could have given it a bit more longevity. Great game overall!

Actual A R T. This doesn't belong in itch.io. This belongs in a gallery. 10/10, recommended to all my friends, would never play again.

Interesting idea, sort of reminiscent of retro sports games like Track & Field! To add to the feeling of momentum, there could be more mechanics related to when each key should be pressed. For example, when the cane is standing straight up, you want to press left to make it fall to the left. After that, you want to press down to increase it's downward momentum. At the bottom you want to press right, and so on, in a circular motion. As far as I understand it, now it was a matter of how fast you press WASD, which was fun as well! Nice job!

Love the usage of pinball as the base! I liked the aesthetics quite a bit. On the gameplay side, I felt that the physics were somehow a bit off. The ball didn't seem "heavy" enough making the game slower than pinball often is. Also some of the bumpers didn't feel as bouncy as I would've expected them to be, and some of the surfaces were a bit sticky. I'd say these contribute to the game feeling a bit slower than it otherwise could've felt. Nevertheless, love seeing a pinball game, and it's definitely full of Christmas vibes!

Interesting concept! Reminds me a bit of Tiny Wings, which I love. The speed boost from candy canes could maybe be exponential instead of linear. In the beginning getting 2 MPH more feels nice, but later, when I already have 30 MPH, getting 2 more isn't as big of a deal. So maybe the boosts being larger later on would help give the player a feeling of progression?

Also, I got stuck at one point in the map where my cane would just fly up against the wall in front of me, and I couldn't gain speed forwards, which was unfortunate. But all in all a nice game!

Amazing game!! I loved the mechanics and the powerups. Combining the Vampire Survivors -like upgrade system with Christmas-y orbital mechanics is incredibly creative. Good job!

Very cool concept of combining a strategic card game with racing! At first, I had a bit of trouble understanding what I was supposed to do, so maybe an introductory tutorial or short manual in the title screen could be helpful. I also wasn't sure what collecting candy canes does.

As it's a racing game, it would have been cool to have a "faster" tempo somehow to really feel like I'm racing. Not sure how to implement that, though. Maybe visual effects or time limits? Or maybe the racers move all the time instead of the game being turn based?

I liked the visual style of the game! I wasn't sure how I could've avoided the candy canes thrown by elves, given that I could only move left and right on a pretty narrow path, and the canes were moving quite fast. Maybe the canes could move slightly slower, or there could be a bit of movement forward and back so that there are more ways to avoid them?