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Grinch's Haunt's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Audio | #101 | 1.633 | 2.667 |
Christmas Feeling | #108 | 2.245 | 3.667 |
Visuals | #120 | 1.633 | 2.667 |
Special Object Implementation | #120 | 1.633 | 2.667 |
Gameplay | #121 | 1.429 | 2.333 |
Enjoyment | #121 | 1.429 | 2.333 |
Theme Implementation | #121 | 1.633 | 2.667 |
Overall | #126 | 1.662 | 2.714 |
Ranked from 3 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How is your game related to the special object and theme?
The special object is the weapon and asset for the scenery. For theme, we planned a momentum like Super Meat Boy and Celeste, which effects the player movement. Also we use Christmas theme to create a incredible level.
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Comments
The platforming wasn't actually too bad! A couple notes on improvements would be there should be a restart or death box outside of the playable area, or no way to get outside the playable area. I fell off the map the first time and had to restart the entire game. Also the acceleration felt a bit off? santa started super slow it almost gave me the impression he was being held back. Not a huge gripe I would just make the movement snappier.
Good entry! I loved the dog and wish I saw more of him because that is a steller pixel art version of max.
The idea itself is quite cute. But sadly I had a few issue regarding the controls because I dont have arrow keys xD A and S works for walkinf but W doesnt for Jumping and it feels a bit off that I cant shoot while walking because walking is what I have to do to keep the momentum. I also didnt get how to pick up presents I just did sometimes on accident and I feel like i need to press something but I didnt know what.
I think you should try to make a build that´s playable in the browser next time, because without the bugs the idea is sweet and fun but people just tend to not download demos in game jams. c: