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Santa's Delivery's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme Implementation | #82 | 2.598 | 3.000 |
Gameplay | #83 | 2.309 | 2.667 |
Enjoyment | #94 | 2.165 | 2.500 |
Christmas Feeling | #95 | 2.598 | 3.000 |
Overall | #99 | 2.144 | 2.476 |
Visuals | #101 | 2.165 | 2.500 |
Special Object Implementation | #116 | 1.876 | 2.167 |
Audio | #119 | 1.299 | 1.500 |
Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How is your game related to the special object and theme?
Our game uses Cannons as the main momentum and way of traversing the Platformer map. Not only that, but we also use Candy Canes as power-ups that increase momentum. Gliding is also a mechanic in our game, and while in the air, if you get a power up the duration of your glide is increased.
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Comments
This was fun, the momentum on bouncing off candy canes was probably my favorite part. My heart wants more freefall drag when I put out my parachute. Good job, I hope you had fun making it :)
I love Canons! CANONS CANONS CANONS =) could use additional tweaks to movement while being shot to make game feel snappier.
pretty good