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Parsinomady's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Gameplay | #2 | 2.833 | 2.833 |
Graphics | #2 | 3.667 | 3.667 |
Audio | #3 | 3.167 | 3.167 |
Mutator Implementation (1 star if none incorporated) | #4 | 2.333 | 2.333 |
Overall | #5 | 2.806 | 2.806 |
Fun Factor | #5 | 2.333 | 2.333 |
Theme Implementation | #7 | 2.500 | 2.500 |
Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How have you implemented the theme?
Body horror appears in multiple ways. Disease is a part of the background story, as is the horror of having a body to begin with. In the path where the player chooses to see, a more traditional sort of body horror is applied.
How have you incorporated a mutator(s)?
Being able to see vs. wanting to see plays a big role in the second half. Without wanting to spoil the plot, there's heavy use of "censors."
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Comments
This feels so polished for a gamejam game. The story is really engaging, and visuals are really well put together!
Even outside of gameplay, its impressive that even features that enhances player's QOL is implemented (such as autosaving, instant dialogue and hotspot highlighting).
Aside from that, while I do understand that the 'data analysis' part is meant to be a little confusing, it would be great to at least know what each of the stats (upper/downer/static/dynamic) roughly means (even if the explanation is a fake cooked-up explanation). It feels like I was thrown into a middle of data analysis job without the required knowledge and I was searching around in the game for some form of instructions and thought I was dumb or completely missed dialogues etc haha.
Thank you kindly! I always try to put in little convenience features like this, I really dislike pixel hunting in adventure games.
Thanks for the feedback about the data analysis part, too. It's meant to be a bit confusing (i. e. you're meant to sort of guess at the mechanic as you're doing the "analysis") but you're right in that it's probably a little bit much. I'll see if I can make the Help section a little more helpful.