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You Can't See It's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Mutator Implementation (1 star if none incorporated) | #7 | 1.886 | 2.667 |
Theme Implementation | #8 | 2.121 | 3.000 |
Gameplay | #8 | 2.121 | 3.000 |
Overall | #8 | 1.768 | 2.500 |
Fun Factor | #10 | 1.179 | 1.667 |
Audio | #10 | 1.650 | 2.333 |
Graphics | #10 | 1.650 | 2.333 |
Ranked from 3 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How have you implemented the theme?
The player model is covered in blood, there is a screw jutting out of your forearm that represents the player’s health bar.
How have you incorporated a mutator(s)?
The primary item the player uses is a screwdriver, the primary antagonist is invisible, and there is a way to exit the game.
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Comments
Quite a solid effort for your first game! The environment is creepy, and just confusing enough to be challenging. I like the idea of an invisible monster. The echolocation is a cool way to work with that, since it gives you just barely enough information, while still being disorienting.
I wasn't really sure if I was supposed to be able to fight the monster - left-clicking seemed to trigger an attack? animation, but I don't think that did anything. Running worked fine, though.
(I'd also love to see a Linux build included in the future, Godot actually does all the work for you, you just have to set up an export.)