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A jam submission

Necromancer's QuestView game page

Submitted by firedragons1001 — 4 hours, 6 minutes before the deadline
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Necromancer's Quest's itch.io page

Results

CriteriaRankScore*Raw Score
Visuals#43.1673.167
Enjoyment#62.6672.667
Use of Theme#63.5003.500
Use of Mutators#102.5002.500
Overall#112.4722.472
Polish#141.8331.833
Audio#161.1671.167

Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How did you implement the theme?
I used the theme by allowing the user to become a necromancer in which they bring back the dead.

How did you implement the mutator(s)?
I used stone cold as an ability that temporarily freezes enemies nearby, I used the concept of brain damage to suggest that the brought back to life entities are brain dead and therefore slowly Deteriorate and die. Finally I use plastic wrap as a special item the player needs to get in order to win.

Content warnings, if any.
No content warnings

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Comments

Submitted

I like the idea and concept of the game

I think it would be nice to add directions on where to go I got a bit lost running around 


I like the art 

I would nitpick and say you shouldn't see the outside most edges of the game but it's fine for a jam game 


Good job!  

Submitted

i really liked the tilemap and decorations.  better collisions would be nice - like bumping into the graves instead of walking over them.

Submitted

i really liked the tilemap and decorations.  better collisions would be nice - like bumping into the graves instead of walking over them.

Submitted

Fun game! Though we don't get to complete the quest per se, the goal is there and drove me on to play through the areas. If the enemies could have some visual or sound effects when they are hurt, like how the zombies turn white when hit/dying, that'd be great! I really enjoyed the different spells that could be used, especially the necromancy where it spawned in whatever you had killed wwwww Good job!

Submitted

A few comments:

  1. Overall the concept was fun but the game lacked a bit of direction on where to go and when.
  2. The theming was a bit inconsistent with art pixel sizes, font, and map design
  3. Make sure to polish up the levels by making world borders not visible and utilize layers for objects which should appear in front of the player

I really liked the idea of the game and it is definitely a good prototype and I hope you work on it more!