Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

What's everyone doing

A topic by ifman1 created Jan 02, 2017 Views: 448 Replies: 12
Viewing posts 1 to 12
Submitted(+2)

So we're jamming! What kind of stuff are you guys doing? I mean, I know this is kind of a competition.... because we all want a portrait of ourselves rendered by Matt.... and keys to all their games.... but I really just want to make a game and get it out there. So I have a few ideas, but nothing solid yet. I have this App Game Kit I picked up somewhere, and a copy of Game Maker I got off a Humble Bundle... but I code in C# for my day job... so I really want to play with Unity.... so many options, so many choices.... I definitely plan to start posting screenshots and concept sketches soon though.

anyone out there got something their cranking away on? Or is everyone else too competitive to share?

HostSubmitted (1 edit) (+1)

Awesome to hear man! I can't wait to see what you come up with! I'll share my current progress, but I really want the end result to be a surprise so I don't want to share too much :D

(+2)

Hi @ifman1, I hope your progress is going well and I look forward to screenshots :D

I'm working on a SNES-style 2d RPG and will start a thread on it very shortly. So you'll be able to see screenshots and progress in that thread.

(+1)

Hi everyone, I was thinking about making a small game but now that its open to artwork as well I think I will focus on creating a 3D game character. I have been messing around with Pico-8 so I might make a mini game with that as well. Im more of an artist than a coder but I will make something work.

good luck to everyone!

Submitted(+1)

Ok, so I have my idea for my game! I think I went out way too ambitious with my sprites (17 frame idle animation for a realistic-ish human person thing.... OMG), but it's a very personal game idea that I may have to scrap and revisit. I always start a bit too ambitious.... and that's how I'm tying this into LDG!!!!

W00t! No offense guys

(2 edits) (+1)

Hey all! In honor of LDG's longstanding love of strategy role playing games, I'm going to prototype a tactics game for Jamuary. I'm not an artist, so I'm going to borrow graphics from a game that typifies the genre (see pic). So far, I have a 3D playfield that zooms and rotates, and my actor sprites animate. My next goal will be to put together a rudimentary level editor, and then I'll get into the fun stuff like differentiating heroes and enemies and adding combat mechanics.

Submitted(+2)

and....


Here are my latest images from what I'm working on. If you check out my twitter ( @ifman1 ) they actually move... ( assuming they aren't moving here... ), but if you go, the little .gif is blown up HUGE and looks really pixelated and U-G-L-Y!!!!

The color one is more of a design, proof of concept thingy that I quickly realized I couldn't keep that level of detail up and get anything done in 1 month. I'm hoping that by tomorrow I'll have my little guy walking around a map and interacting with stuff... mostly walls....

Keep Jamm'n folk!!!!

HostSubmitted

Great work guys!!

Submitted(+1)

So... all my code went away today... Windows 10 and Nortons are doing battle on my laptop. So close to rage quitting altogether. Luckily, most of my work thus far has been on the art, and that's intact. Still just want to rage quit and go play something hyper violent. GRRRR!

HostSubmitted

Oh no! Sorry to hear that man! Don't get discouraged! You still have plenty of time to get something finished :)

I look forward to seeing whatever you make :D

Submitted(+1)

I've gotten back up to where I was... almost. The diagonal animations aren't working, but I got my little guy walking in the cardinal directions. Minor set back... minor delay... but this is totally my excuse if I don't win.

(+1)

Hey guys,

My first jam ever, and I'm creating a Boulderdash/Rockford clone as my first attempt at "finishing" a game.
I'm not in this for the portrait or game keys, I really just want to create stuff, so I'm going with an old favourite of mine.

Using Unity 5.5 for this, and art grabbed from opengameart (err, is that allowed?).

I've so far managed to get level creation from an external file, and some fake-physics to make items fall, as well as player movement (which needs some work). No fancy physics or collisions here, i'm keeping all state data in a GameObject.

-Aubrey

Submitted(+1)

Wow, I posted a video to twitter and that thing literally took 4 days to actually show up... maybe longer. But I got out of work today with all kinds of positive comments on it, so I guess... worth the wait? Thanks for the happy comments guys.

I don't know how to link that here... but it's on my twitter feed.