Play game
Utopia Simulator's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Simulation Mechanics | #34 | 2.985 | 3.500 |
Audio | #46 | 2.132 | 2.500 |
Overall | #56 | 2.185 | 2.563 |
Graphics | #61 | 2.025 | 2.375 |
Fun | #66 | 1.599 | 1.875 |
Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Leave a comment
Log in with itch.io to leave a comment.
Comments
A lot of work. Very good piece of narrative simulation. Good job!
We've done a LOT of work for such short amount of time. Good job! I like the simulation itself. I think it's good (see my favourite Democracy). Just a couple notes
- font fits the theme but it's really hard to read, even after few minutes I can't get used to it
- very quickly I began experiencing decision fatique, having new decision every turn on top of policies and budgeting was exhausting, I 'd maybe make it shorter in amount of text and eveery third turn or so
- factions list could use graph or something so I can see all fanctions standing without need to scroll, it'S hard to see the clear picture this way
Thanks for the thoughtful and useful feedback! I agree with all points. I ended up going a bit broader on the game than I probably should have when a smaller slice of this idea with more time to polish and rework the UI would have been more pleasant to play. Oh well, live and learn.
Don't worry. I know this very well. We all overshoot in the heat of passion :D Btw. how did you design such complex strategy in such a short time? Can you share some tips? Wink wink ;)
Heh, it's not as complex as it may look. Probably 70% of the development time went to writing parsers and their logic so I can just feed dictionaries of mostly text into the game and have it spit out, organize and load all the policies and events that occur. After that, I just wrote and wrote and wrote...
Not the funnest programming exercise, but it did make it easy for me to get content into the game once it was built.
Wow, that's a lot of text D: