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A jam submission

Utopia SimulatorView game page

Sci-fi paradise? Religious commune? Build your utopia in this game made for Jamulator 2021.
Submitted by TheShaggyDev (@theshaggydev) — 5 hours, 26 minutes before the deadline
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Utopia Simulator's itch.io page

Results

CriteriaRankScore*Raw Score
Simulation Mechanics#342.9853.500
Audio#462.1322.500
Overall#562.1852.563
Graphics#612.0252.375
Fun#661.5991.875

Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Submitted

A lot of work. Very good piece of narrative simulation. Good job!

Submitted

We've done a LOT of work for such short amount of time. Good job! I like the simulation itself. I think it's good (see my favourite Democracy). Just a couple notes

- font fits the theme but it's really hard to read, even after few minutes I can't get used to it

- very quickly I began experiencing decision fatique, having new decision every turn on top of policies and budgeting was exhausting, I 'd maybe make it shorter in amount of text and eveery third turn or so

- factions list could use graph or something so I can see all fanctions standing without need to scroll, it'S hard to see the clear picture this way

Developer(+1)

Thanks for the thoughtful and useful feedback! I agree with all points. I ended up going a bit broader on the game than I probably should have when a smaller slice of this idea with more time to polish and rework the UI would have been more pleasant to play. Oh well, live and learn.

Submitted

Don't worry. I know this very well. We all overshoot in the heat of passion :D Btw. how did you design such complex strategy in such a short time? Can you share some tips? Wink wink ;)

Developer

Heh, it's not as complex as it may look. Probably 70% of the development time went to writing parsers and their logic so I can just feed dictionaries of mostly text into the game and have it spit out, organize and load all the policies and events that occur. After that, I just wrote and wrote and wrote...

Not the funnest programming exercise, but it did make it easy for me to get content into the game once it was built.

Submitted(+1)

Wow, that's a lot of text D: