So Idecided to give "NoSQL" a try within the game framework and quite excited with the result. As a skilled data modeller, making a ton of content out of data is a super joyful experience... But the problem is, it is not "world" based like a game should be, it is UI based, and can almost qualify as a text based adventure style game.
My question is, if there are loads of options within a game, but it is menu based, that is, you wont move around a map persay, but use menus to navigate the actions, would you be bored?
I am hoping to spice things up if time allows it, but as it stands, I feel it needs more... But that could be the everyday challenge thing...
What you say? Will you play a menu based style simulator game? It is about running your own courier company...