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Aftermath

A topic by Rising Phoenix Games created Aug 28, 2017 Views: 239 Replies: 5
Viewing posts 1 to 4
Submitted

I had loads of fun participating and managed to get something through the gate, although it was missing a lot of the features I'd planned to have. There were 7 participants, and I guess 1 of us was our host, so how did the rest of you get on?

For some reason I thought I had till the 29th, but luckily I checked on Friday. Spent 2 late nights to hack the basics together and then uploaded on Sunday.

Stuff learned:

Lots about sprites. Coming from Flash this was the first time I actually used a sprite sheet. Now I just need to go back in and realign everything.
That kiwi.js and phaser were created by the same guy.
Prototyping is worth it. I made a simple prototype in Word, but it saved me having to constantly shift things.
Also, a design document. Planning well really saved me when I was running out of time to code.

Stuff I'd do better next time:

I'd try get a more polished game out. Even if I can't get more features done. The fact that stuff doesn't line up really hacks me off.

Listening to:

Submitted

I felt very rushed at the end - in spite of me thinking along the same lines that I would have more time over summer, sports day, speech contest and training new ALTs all conspired against me. That said, I'm super pleased with what I got out in the end.

Stuff Learned:

How Game Maker works! It was a whole bunch of fun and a very fun program to play around in

The importance of planning the flow of your code blocks - the simple coding I was doing in-block was ok, but planning as to where you should put a block of code with regards to when its object would be triggered/etc was an experience

Better Next Time:

Create more from scratch! I wanted to do my own audio and stuff, but just did not have the time

Listened to:

https://musicforprogramming.net/

Submitted

Awesome feedback.

Host

I played through the two submissions I got. While I don't understand how to play one, they both seemed pretty functional and to their purpose (I'm assuming the one I couldn't figure out does work based on other feedback it got).

Looking forward to doing this next year and actually participating myself

Submitted

Did you read the game page?  That helped me understand Bullet Spell, because you need to know what key grabs letters and what key destroys them.

Submitted

I think I know where the problem was, and edited the description to be clearer! I hope that sorts it out