I had loads of fun participating and managed to get something through the gate, although it was missing a lot of the features I'd planned to have. There were 7 participants, and I guess 1 of us was our host, so how did the rest of you get on?
For some reason I thought I had till the 29th, but luckily I checked on Friday. Spent 2 late nights to hack the basics together and then uploaded on Sunday.
Stuff learned:
Lots about sprites. Coming from Flash this was the first time I actually used a sprite sheet. Now I just need to go back in and realign everything.
That kiwi.js and phaser were created by the same guy.
Prototyping is worth it. I made a simple prototype in Word, but it saved me having to constantly shift things.
Also, a design document. Planning well really saved me when I was running out of time to code.
Stuff I'd do better next time:
I'd try get a more polished game out. Even if I can't get more features done. The fact that stuff doesn't line up really hacks me off.
Listening to: