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Apocalyptic's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Art | #11 | 3.857 | 3.857 |
Music | #17 | 3.571 | 3.571 |
Graphics | #28 | 3.429 | 3.429 |
WTF | #60 | 2.571 | 2.571 |
Sound Effects | #65 | 2.643 | 2.643 |
Humor | #86 | 1.857 | 1.857 |
Fun | #91 | 2.500 | 2.500 |
Ranked from 14 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
What INSPIRED this game?
'The War of the Worlds' by H G Wells
List any additional team members here.
No
List the parts of your game you or your team did NOT make. (Pre-existing assets or downloaded content)
Unity assets used: Text Mesh Pro and Post Processing Stack
Music used: The Crow by KAOS
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Comments
Although the menu does instruct the player to find blue boxes, there appear to be very few of them, making it extremely difficult for players to not only progress, but also internalize the fact that they're looking for those blue boxes. You could honestly have a high level of difficulty with less confusion by placing some more boxes and reducing the amount of health they give. Still, the atmosphere created by the music and the visuals is quite amazing. The feeling you create with just simple squares as particles is fantastic.
Thank you for the feedback! Didn't get much time to do the balancing. I will probably do an update later with some improvements.
Health decreasing too fast, Other than that - great game. Visuals are amazing!
Thanks for the feedback! About the health decrease, I wanted to create a sense of urgency but probably it is too much.
Good game, nice art. I just think the game would be much more fun if there was a goal to aim at. I'm not sure if there's a way to win it, or if i just have to stay alive for as long as i can.
Thanks for your comment! The aim of the game is to stay alive as long as possible, no win conditions. But you are right, the gameplay can definitely be improved.