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A jam submission

The Scorpion Kings TempleView game page

JimJam Entry for "Inspiration", my inspiration is the Scorpion King story and old school style top down game.
Submitted by SOGGAStudios — 2 hours, 34 seconds before the deadline
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The Scorpion Kings Temple's itch.io page

Results

CriteriaRankScore*Raw Score
Art#333.2863.286
Music#333.1903.190
Graphics#582.9052.905
Fun#693.0003.000
Humor#692.0482.048
Sound Effects#712.4762.476
WTF#1021.8571.857

Ranked from 21 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

What INSPIRED this game?
The Scorpion King and old school top down shooter style games

List the parts of your game you or your team did NOT make. (Pre-existing assets or downloaded content)
About 75% of the art was pre created assets by many people.

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Comments

Submitted(+1)

music was really nice.  
visible area should be larger.
fire rate is dependent on the rate of button mashing
there was no reason to not be firing 100% of the time (that I could find)
could use some 'bang' sound on firing the gun.
exploration was frustration from the lack of vision
wasn't supper clear what the goal was
gun shot from the charcter's chest

lots of potential with some edges getting cleaned up

Submitted

Like many already pointed out, visible area needs to be bigger. Other than that - fun game, very well polished.

Submitted

This game is quite fun.I would prefer to not have to re-collect the gun after each death . i forgot it a few times and had to go back lol.  The only criticism i have is maybe the radius of your light could be increased .as it was quite annoying at times . In all a fun game well done to the developer

Submitted(+1)

I really enjoyed the exploration aspect of the game. However, the shadow occludes so much of the playable area, which really makes the "combat" frustrating. I had presumably cleared out a section of the map, so I went to kill a scorpion with the gun I just found, and ended up walking right into it because the shadow made it hard to see even an enemy that I knew where it was because I had passed it before. Then I killed it and started walking back to an area I knew was clear, only to find an enemy spawned there, and it killed me. The thing is, occluding most of the screen with shadow and action-style combat are very hard to blend together properly. If this game focused more on the exploration, the shadow could've been a much better difficult mechanic.

I can definitely relate to the feeling of old school top down shooters. Mission accomplished, then! heh, good job.

Submitted

I like the music in this one.

Submitted(+2)

Game has that old school atmosphere, cool stuff