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gate prototype's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Graphics | #20 | 3.572 | 4.375 |
Art | #45 | 3.164 | 3.875 |
Music | #67 | 2.143 | 2.625 |
Sound Effects | #84 | 2.041 | 2.500 |
WTF | #88 | 2.143 | 2.625 |
Fun | #97 | 2.347 | 2.875 |
Humor | #105 | 1.327 | 1.625 |
Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
What INSPIRED this game?
the climb-vr game & tron
List any additional team members here.
mitchell herron
also theres no good way to add this to this page. but here is a play through for anyone who can not play because they dont own a vr setup.
https://youtu.be/QOIoYR67z80
List the parts of your game you or your team did NOT make. (Pre-existing assets or downloaded content)
unreal 4 vr plugin. and all sound effects and ambent music. all free of course
Also the starter assets had nice particle effects. Not incredible but very nice and it fit well
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Comments
Hey, I rated your game based on the video, so you get some ratings. It looked really good and I hope you continue to develop it! I actually have VR but it takes some time to setup each time. I will play your game later!
Thanks. Yeh have have som big plans for it
fun fact. a debug texture made it in the final version. but it looks good where it was. better in fact than what i asked the game engine to do and i bet nobody can find it.
the neon light effect is cool
Thank you.
Really bold decision to make a VR game as a game jam project! Haven't played the actual game (because i don't have any VR headset), but i realy liked the gameplay and art style direction that i've seen in the video.
Thanks. Yeh i knew when i started that i may not get the most reviews for obvious reasons. But i love this type of game and i know very little about any other type of game. I learned every but 3d modeling in the last 2 months.
Well. Could have made an fps but nah.
I only have PSVR, so can't play this, but I'll give a rating based on the video. I think this sort of VR reaching out to grab the poles and stuff is super cool. This is something I definitely wish I could try on PSVR. The only thing I wonder about is how it would feel moving your character along despite not moving your legs. It doesn't seem too bad as long as the head tracking is good, but it's one of those things you can never really tell until you try it in VR.
Arm swinging is actually super intuitive and accurate. I discovered it in hotdogs, horseshoes, and hand grenades.
I hated it at first but i tried it some more and found that its wonderful. Theres no motion sickness. And you can move slow or fast. But honestly this particular level is to small to use it. My earlier experiments where in bigger areas.
Ive also tried run in place...no... it is definitely not comfortable.
I had also planned to add a gun. But i knew i didn't have time. But gun play with Armswinger is really fun and active.
When i can put this game into a full release ill try to support every system if i can. I want a proper city and some indoor and outdoor scenes and your goal is to escape the city.
Oh man, I could see this becoming like Mirror's Edge in VR where you have guys chasing you and shooting at you, and you have to get through obstacles fast enough. This game could be sick.
yeh. yeh. thats my end goal. and in the background there is to be a nice lit up tron like city being ravaged by spaceships and in the center there is a massive tower and the goal is at the top. the exit to the upper world. i plan for it to be like an underground city. and there wont really be a big focus on combat, there will be some simple AIs. but mostly running for your life and navigating environmentally dangerous areas like buildings that have been blown up. high rises or the big tower which will have high energy conduits. shield generators, and the factory. the factory will be alot like this level. im thinking this is a small snip-it leading to the broken building, and when i put my personal particles back in it would look even better. and i bet it will run better. i use a f***ton of stock particles generators to fill the room. so there was way to much.