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Arm swinging is actually super intuitive and accurate. I discovered it in hotdogs,  horseshoes, and hand grenades. 


I hated it at first but i tried it some more and found that its wonderful. Theres no motion sickness. And you can  move slow or fast. But honestly this particular level is to small to use it. My earlier experiments where in bigger areas. 


Ive also tried run in place...no... it is definitely not comfortable. 


I had also planned to add a gun. But i knew i didn't have time. But gun play with Armswinger is really fun and active.


When i can put this game into a full release ill try to support every system if i can. I want a proper city and some indoor and outdoor scenes and your goal is to escape the city.

Oh man, I could see this becoming like Mirror's Edge in VR where you have guys chasing you and shooting at you, and you have to get through obstacles fast enough. This game could be sick.

yeh. yeh.  thats my end goal. and in the background there is to be a nice lit up tron like city being ravaged by spaceships and in the center there is a massive tower and the goal is at the top. the exit to the upper world. i plan for it to be like an underground city. and there wont really be a big focus on combat, there will be some simple AIs. but mostly running for your life and navigating environmentally dangerous areas like buildings that have been blown up. high rises or the big tower which will have high energy conduits. shield generators, and the factory. the factory will be alot like this level. im thinking this is a small snip-it leading to the broken building, and when i put my personal particles back in it would look even better.  and i bet it will run better. i use a f***ton of stock particles generators to fill the room. so there was way to much.