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A jam submission

The Tale of the Beardless DwarfView game page

Top-Down Puzzle
Submitted by Jaime Paz Lopes (@JaimePazLopes) — 1 hour, 21 minutes before the deadline
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The Tale of the Beardless Dwarf's itch.io page

Results

CriteriaRankScore*Raw Score
Sound Effects#193.3333.333
Music#193.4673.467
Art#353.2673.267
Fun#363.4673.467
Humor#382.7332.733
Graphics#403.2003.200
WTF#892.1332.133

Ranked from 15 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

What INSPIRED this game?
The Lord of the Rings/The Hobbit and Puzzles

List the parts of your game you or your team did NOT make. (Pre-existing assets or downloaded content)
Music:

Fanfare 03 - Fantasy Musica - www.fantasymusica.org

Game Over II - Joseph Gilbert / Kistol

Breakfast Blend - Dan Knoflicek

RPG Never Go Full Bard - HitCtrl



Sound:

Mining Pick - spookymodem

Postive Sounds - remaxim

Fantasy Sound Effects Library - Little Robot Sound - www.littlerobotsoundfactory.com

Impact - Iwan 'qubodup' Gabovitch http://opengameart.org/users/qubodup

RPG Exploration - (The Black Temple) - HitCtrl



Art:

Stone Home Interior Tileset - Tyler Olsen and Jetrel

Moria Citadel Font – Rook543

Sky Backdrop – bart

LowPoly Cave Entrance - OrbitStudios, Fernando Ferreira

Dirty, burnt and light sand - qubodup

Bat Sprite - bagzie

Generic Items - www.kenney.nl

Minish Cap-ish tileset (FAIL) – KIIRA

3/4 view beetle - Stephen Challener (Redshrike), hosted by OpenGameArt.org

Topdown Shooter - www.kenney.nl

Platformer Art Deluxe - www.kenney.nl

Dungeon Tileset - shortfoot38

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Comments

Submitted(+1)

Great mechanics. I feel like a "Continue?" button that restarts the floor and not the whole game when you die would be better. 

Developer(+1)

Yeah, the game is really hard, i had no time to make any balance or add a feature to make the game more casual. I tried to add a kind of continue that you have to pay Ores to restart the lvl, but I saw that I could not develop it on time, so it was removed

Submitted(+1)

That was pretty neat! At first I didn't know how to take it, almost seemed like it was getting monotonous the that is when I got to the area with the "spikes" that came up. Browser playable is nice too, just makes it so much easier :) Good job man!!

Developer(+1)

thank you for your feedback. I had no time to improve the maps and make them appealing, most of them didn't receive any kind of update after their creation

Submitted(+1)

Yeah, 48 hours was really tough, I totally understand. I remember when I got down to the last 6 hours or so, I was so worried, but I got through it. Can't wait to do a 72 hour jam soon!

Submitted(+1)

it's remember me of the olden games like boulder dash kind. beside that I like puzzels like these.

Submitted(+1)

I like how it doesn't feel turn based but it is. I think it takes too long to need to repair your pickaxe, though.

Developer

yeah, i had no time to balance pickaxe repair and Ore drop. Just in the last floors or if the player got the worst nightmare that repairing will be necessary

Submitted(+1)

Intresting turn based game play... the 'dreaming' mechanic wasn't super clear.  look at map could be renamed to something more clear to it effect.

looks like you choose some really good art and music in your searches.

Developer

yeah, "look at map" was a really poor choice

i got really luck with art and music, i got it really fast on opengameart

Submitted(+1)

This game was really great for my nostalgia, because it reminded me a lot of classic RPGs on PS1 or Nintendo handhelds.  The gameplay is a little primitive and under-developed, but it got interesting when the dungeon was dark, and you did have multiple enemy types. The thing that killed me in the end was walking into a stupid beetle. What's frustrating is that I assumed I could walk into the space he was in as he moved out of it, since he was just following a set path, but apparently that counts as a collision. I didn't assume this as a player. You may want to consider changing the logic so that it's based on the enemy's new position, rather than the old.

Submitted(+1)

or have it so that the character moves... then the bug after a short delay, to make the order of actions clear.

Developer

this beetle moving kill was a bug that apear and i could not fix on time

the dark effect was something like "what can i do really fast" and the result was amazing, but is really punishing when you dont know the dungeon, specially in the higher floors