wow, really amazing work, congrats
Jaime Paz Lopes
Creator of
Recent community posts
I dont know how or why this Mapshots folder appear, but i know that it will always appear even if the project dont use the plugin. I think that the deployment process copy everything on Steam\steamapps\common\RPG Maker MV\nwjs-win to the deployed project, and the Mapshots folder is there. About the default assets I dont know. When I delete then they dont go to the deployed project, maybe in your case the img folder is in that nwjs-win that i told before. But i really dont understand how the process works and dont want to broke it, soh i leave that folder untouched
It's really good to see another RPG Maker user on this gamejam xD your game is really cool and i dont have any observations about it, but your game folder can be improved. The OrangeMapshot plugin creates this Mapshot folder and deploy it everytime you deploy a game, and it has 30 mega of images from another project on it. When you start a new project and will be using a small amount of the default assets is better if you first backup all the image, music and sounds and then delete everything that you will not use. I personaly delete everything and just add when I need it. If you do something like this, your folder would lose 100MB. If you do something like this and deploy in html5, your folder would lose more than 130MB.
It is a really fun game, but is hard to understand. You need a better tutorial and a training dummy. The enemy spamming attacks makes the game almost impossible to play, you should just add a cooldown on it. The belt for life bar was a really good ideia. The moving and plataforming feels great. I really think that this idea can be developed in a awesome game.