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Play game

MIX - SHOT's itch.io page

Results

CriteriaRankScore*Raw Score
Gameplay#44.3004.300
Theme#53.8003.800
Fun#73.7003.700
Overall#73.6803.680
Sound Design#93.1003.100
Visuals#103.5003.500

Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

What 3rd party assets did you use?
None.

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Comments

Submitted

Love the sprite and art work, sounds are good too. Really liked the mixing mechanic when I was watching someone else play, however, my character moves really slow(the frame rate thing I think) so sadly I couldn't play as much as I'd liked. Really nice work though :D

Developer

Wield your gun against the horde of the witch as you try to escape an abandoned theme park. Only by making your own uncanny combinations of magic yourself may you shoot your way out.

Goal:

Defeat both of the 2 witches.

Controls: 

  • WASD = movement
  • Left Click = Shoot
  • Right Click/Spacebar = Roll/Dodge
  • E = Pickup/Place Objects
  • Esc = Menu
  • Progress Dialogue = Spacebar 
  • Using Menu = 
    • Keys and weapons are equippable simply click on one of these in your inventory then click on the to leftmost inventory slot to equip.
    • To change elemental abilities just click on the relevant one in your inventory.
    • Fire is currently the only specific elemental ability that can solve element-based puzzles
      • Burn foliage
      • Melt ice
    • To fuse click on more than one element at a time in your menu. Click again to deselect elements.
Submitted(+1)

It was cool that you could mix-n-match your elements to create new attacks! The puzzles were entertaining and not too difficult, and it all had a pretty nice sense of progression to it, despite you being able to go anywhere you want basically. Overall, this game was an entertaining one to play!


(Why are the Godot collision boxes active!?!)

Developer

Thanks! We originally had a design that would factor in the progress and development of the player a bit more and wouldn't just let you go wherever, but we didn't quite manage our scope well enough to set it all up in time. Regardless, thanks for playing!