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Tau-9

18
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1
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A member registered Nov 11, 2022 · View creator page →

Creator of

Recent community posts

For a first programming project, this game is really good! It's simple, looks good, sounds good, and while the controls leave a bit to be desired, it still plays well. Nice job on this game!


And you even took the time to add an interactive frog in the main menu!

I really like the way you guys developed the atmosphere, using both sounds and graphics extensively with dark hallways along with creepy ambience. Makes for even better encounters!

The only thing I'd note is that the sound of the feet doesn't drop-off based on distance! You can't tell how far or near the thing is based on the audio, only where it might be coming from. Other than that, it's a pretty neat game with a mechanic I haven't seen utilized that way very much!

Thanks! The force ability is definitely one of the better abilities in the game, and it was one of the ones I enjoyed myself too! Glad you liked it!

Thanks for the feedback!

Yeah originally the plan was for the combat abilities would upgrade the more enemies you killed, giving you a reason to actually kill them, but I didn't work on the game for as long as I had planned and so there are quite a few game design choices that might seem really weird for anyone looking (Like the ability to continuously fling yourself in the air!) In any case, I'm glad you enjoyed at least one of the abilities, I had fun making it (And using that one too honestly)!

The style of the game is tied together really nicely by all of your design choices! You did really well in this game and playing it feels really nice!

This game was fairly fun to play. I liked the sprites and the look of the game, though the sounds got a bit annoying after a while. Overall, nice game!


*Though I totally thought the map was infinite but I actually reached the corners lol

Nice game! I really liked the art-style and especially how smooth most of the animations are! The idea was interesting as well, it's not every day you get to commit crimes of arson against bunnies and candy, well played.

This game was really nice to play! I really like the way you designed your levels, a major problem a lot of puzzle-based game jam games is that they design their levels with no real guidance and usually *want* you to sit there for a long while trying to solve the puzzle. I really liked that this puzzle game was straight-forward and challenging to a proper extent. You did really good with this project!

Despite this game not being finished, I'm sure with a bit more work it would've been pretty fun to play! I was only able to discover a speed boost combination, an enemy-spawning combination, and an enemy-killing combination, but had the game been developed a bit more I can tell it would've been one of the more entertaining entries!

It was cool that you could mix-n-match your elements to create new attacks! The puzzles were entertaining and not too difficult, and it all had a pretty nice sense of progression to it, despite you being able to go anywhere you want basically. Overall, this game was an entertaining one to play!


(Why are the Godot collision boxes active!?!)

It was pretty easy to get enough money to just test all of the rocket combinations back-to-back. However I did like the way you incorporated the theme into this! Good idea, but it'll be good to work on the execution a little bit more!

This game was pretty comedic, that made it fun to play! Good job on the music and sounds, it really ties in with the general art style the game carries! This game was enjoyable!

Despite the game not being finished, I did like your mixed up design choices! Chicken leg collectibles, vulture enemies, all in a temple of sorts somewhat fits the theme! (I like the explosions too, they're funny with what they're used on)

I like the environment and the music, though it looks like I got soft-locked after getting the first pizza as the pepperoni were just floating there and I couldn't do anything except walkaround (diagonally by the way) the room. However from just looking at the way the room is designed and the music I could tell those two aspects of the game were really good!

This was actually pretty cool! I like that you added travel animations (both the light-speed effect and the ship traveling affect in the overview).

Overall the game itself was pretty neat, I didn't think a resource management game would make such an appearance on this theme, it was pretty well done.

Can we get much higher? BANG!

Heh, the first time around I got backstabbed without ever seeing the monster, but the second time was came around and he made two appearences! Overall, I really like that you decrease the lantern's light over time, it adds pressure to get the game done quick. Good one!

Now this was pretty cool. Loved the 3D-Pixel Art look and the combat, which was simple but somehow just right too!