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Boids Conqueror's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme Interpretation | #2 | 4.444 | 4.444 |
Innovation | #4 | 3.556 | 3.556 |
Overall | #11 | 3.622 | 3.622 |
Polish | #15 | 3.556 | 3.556 |
Fun | #17 | 3.222 | 3.222 |
Visual/Audio Design | #21 | 3.333 | 3.333 |
Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
What new engine or tool(s) did you use?
Cocos Creator 3.8
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Comments
This has been one of my favorite games this jam! The killer music, the atmosphere, the style, the simplicity and the challenge. Took me back to some stellar retro vibes. The music really supported the intensity that builds in this little arena. One issue I had was once the map fills up, it becomes difficult to track your player (or even the enemy) if you take your eye off either for too long. It appears that the player is hollow, but having something to stand out more would be a big help. I believe I experienced a bug where I did win but it said Red Wins at the end. I live streamed the game if you want to see my reaction. Great job! I loved Boids Conqueror.
Really cool game, but it's too much hard
Cool idea – I think you could have something addictive if there was a little more visual feedback. The presentation is very solid overall though.
I had fun playing this game.
Suggestion: Adding some feedback (sound effect, particles, etc) for capturing boids would be a great addition to the game.
I really liked the concept of this game, personally tanks controls like these have always been difficult for me to control. But I think that's just a preference thing and I'm not sure how having it map with the camera could've worked.
But this was cool. I beat it second try. I didn't really understand what I was supposed to do until I lost my first round. But getting the last red core guy was a bit tricky. Definitely got easier when I had more green boids on my side. Guess that tracks well for the theme lol.