Coool to see another game with dash mechanic, I liked the idea that I am limited on how far I can reach by the combo of my dash + sunshine exposure, this drew me in. I tried several time to reach the cave. Unfortunately I also got stuck though with progressing in the story, puzzles are not my strength. If there was a walkthrough in the game design doc I would have liked to see more.
oddforms
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The game play is unique and ambitious for the jam, just the basics of destroying comets by tracing down their shadow was rewarding. I never quite figured out the autonomous rockets, and found catching the moon bits was random, but there is a lot of complexity already, I was glad I stuck with it to figure it out as it was fun. Nice work.
Hi everyone! This was my first project in Godot, hope you enjoy. In interest of full disclosure:
Pre-Existing Assets:
• Dolphin Boy Illustration which the game is based
• Godot template of a top-down walking game including player movement script
• Splash screen
• Godot custom HTML template
Made during the 3 hour jam:
• Sprites and tilemap assets
• Creation and layout of scene
• Animation of title screen
• Script controlling a progress bar based off of players distance from original position
• Everything else