100% I would be so down
Veras Studios
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I really like the name of the game I thought it was very apt. I don't think I've played an on rail shooter for a game jam I think it's such an unexplored genre in general. I enjoyed this game for that reason, I did think some of the smaller enemies moved a bit too fast and the place where they stopped made it difficult to shoot them once they arrived. But I enjoyed this submission otherwise :)
I feel like this project had a lot of effort put into it. It's pretty cool that you have two different controls inside of it. A few things I would note is the charge time of the cannon. It feels a bit slow. The turning feels good but that charge is a little slow.
I also feel like the fighting is a little clunky, I think something that would help is if the player sort of snapped in the direction of the enemy. But I think this was a cool project especially for a solo submission :O
Yeah lol thank you :)
I only had about half the time because I was finishing up another game jam that ended half way through. And I spent like 3 of the last five days just working on the arm model and then another day working on animations. So I only had about a day to work on the gameplay and level. So I didn't make much variety in the waves. But I am currently working on reworking this game, adding better visuals and stuff so hopefully a bit after the jam voting period ends I'll update with more waves and actual enemies :)
I tried to play this game but all the UI was confusing, I also tried reading the tutorial but it was so text heavy I couldn't really infer what you were supposed to do.
I wish the UI was lighter just showing what you were supposed to press and a lot of the UI elements were so small. I think I did end up killing something or I don't know if that's even the objective of the game. This game was just very confusing to me. I don't think I came close to understanding it.
I was so impressed with the intro and everything and the voice acting. And the style and the animation and everything. The gameplay itself was a little disappointing but bro this submission was so sick. I really really liked that intro so much about it was so cool.
One thing I didn't like about the gameplay itself was the fact that you had a reticle but you shot in the direction you were looking, it kind of made the reticle feel a little useless. But very very cool submission
I thought the game looked cool! I liked the mechanics of the ghost being able to phase through some objects but not everything. I thought that brought an interesting twist and falling through the wooden panels made a lot of sense with the context of the rest of the game.
I did think that the game as a bit too easy and slow. I know puzzles games are difficult to balance just because you can't really playtest them yourself so I appreciate maybe leaning on the side of easier but for me it didn't bring a lot of challenge. But I still thought the submission was cool. Wish it was a tad bit faster though.
It was cool that you implemented a story in the game that's pretty cool. I'm not a big fan of tank controls in general I think it's very hard to control. but I did eventually get up to the 0th floor and there were just soo many enemies I wasn't able to get all the way through. But it was very cool. Also, I'm unsure where the bullet or raycast was starting from because there were a couple times when I thought that I should've been hitting an enemy but it just wasn't.
But still a cool solo project to go through.
Yeah there is this bug with the shooting, I believe it has something to do with how I set up the animations for the firing. I think if you are able to let go of fire and if your quick enough start firing another charge, it will not fire the previous charge. But thank you I appreciate it! Yeah the sound and UI definitely need some work
Yeah sound is a huge thing I think it's missing. Thanks! I think the reason it was randomly turning right for you and this is just a guess. is because you might have had a controller connected and the stick was pushed weirdly. That's the only reason I think it could be happening but if not then it's a bug and I have to look into i
I really enjoyed the game, but I will say a thing I really enjoy about tower defense games is that you fill up the entire map with these towers and you just see a bunch of things flying around the screen and enemies moving. And I felt that the beginning levels felt like they were just about to reach that point and then the level ended.
I would've liked if you stretched out the beginning levels a bit more so we could get to that point but it was fun. Also I couldn't finish. Half way through I died in a level because I bough a lazer thing in the beginning and it didn't kill anything and I just died and then when I hit retry the game just didn't start.
Small bug but maybe you could look into it. I know when I had this bug in the past, it had to do with me not unsubscribing to events after they're destroyed but I don't know how you coded your game but that may be a place to look at if you did use events.
Thank you! I appreciate it. yeah, the plan was for the game to be more polished but I had never created a 3D asset for a game either and the arms ended up taking like 3 days to finish with animations and all. And I started the jam half way through because I finishing up a different project.
I'm thinking about going back and touching a few things up. But I appreciate you playing :)
I don't know if I was doing something wrong but I could not get far in the game. I only was able to unlock the 3rd stand but then I didn't have enough to repair the shops so I ended up losing two. I realized it was better to wait until the stands were almost broken to repair but it ended up costing me 😭
Cool project for your second game ever :O
I wish the letter would've offered some feedback when you pressed it. In the beginning I wasn't sure if I was playing the game right and I noticed that the point only increased if I had pressed the button when it reached the bottom. I think have a more direct connection to pressing a button and immediately getting a point would clear up some confusion 68 out 75 btw. :)