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Which is easier for a Unity dev Godot or Unreal?

A topic by aaronmultiplyr created Sep 14, 2023 Views: 573 Replies: 3
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I have a solid amount of time put into Unity but I am unsure which engine will be easier to adapt my skills to. I have dabbled in Unreal. It felt unfamiliar but I could get used to it. Godot though, I know many people love this engine deeply and it's great for 2D projects. What is the Godot learning curve like for someone who uses Unity and knows C# and Python.

i don't have much insight for the learning curve for unreal but from someone who transitioned from unity to godot, it's not as hard as you might think it is, there are a lot of similarities like stated with the tweets below. 

just jump in with learning about GD-script and the basics of nodes.


if you have knowledge in Python then GD-script won't be hard to transition to at all, and godot also has support for C# if you want to continue with the same language unity uses.


check this tweet out if you're confused with how entities, components, prefabs, etc. convert to godot https://twitter.com/reduzio/status/1702246568294769116.


another good tweet relating to switching from unity to godot https://twitter.com/reduzio/status/1702263225004306447.

Oh wow! I didn't realize you can use C# with Godot. That is awesome. Thanks so much for the info! As for right now I am leaning Godot. The UI is just so different, Unreal's feels a tad more familar. 

So it seems like everything is a node except prefabs and scenes?