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Fallen Knight: Requiem of Honor's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Artstyle | #9 | 3.556 | 3.556 |
Music | #15 | 2.556 | 2.556 |
Overall | #18 | 2.861 | 2.861 |
Creativity | #20 | 2.889 | 2.889 |
Fun | #23 | 2.444 | 2.444 |
Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Judge feedback
Judge feedback is anonymous.
- It is good, it needs more polishment. Art style is cared
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Comments
The game looks really professional but I think it needs a tutorial and maybe you should explain the mechanics in it. But the control is nice. Kinyas&Elaine
Good job, it's impressive how much stuff is in the game. Unfortunatly it is a bit bugged and multiple time I've started over, the most problem was in the square room were interacting with the thing with no torch it says something about dust, for 2 times entering that room I became like a ghost and from that point I could pass trough walls and unable to exit the room, another time in the same room interacting with the right upper torch (with no torch) would teleport me back in other room.
So i gave up. It's a shame I would've liked to explore all of it. Still good job
Cool, but kinda buggy! In rooms with a lot of enemies it was very slow until I killed them all. The puzzles that I got to were cool, but I got kinda lost and gave up. Seems like a decent amount of content, though I couldn’t find the tie in to rebirth. Nice work overall!
Note: The music stopped after playing through once: I ran into this bug as well with the play() function for music. Passing in { loop: true } doesn’t actually set it to true… for my game I saved the return of play to a variable and then set loop to true on the next line. I’m going to submit a PR for Kaplay to get it fixed haha
The game is cool, but the jam’s theme feels underexplored.