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cobrajs

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A member registered Sep 29, 2020 · View creator page →

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Cograts everyone!! That was a fun jam!

Awesome, glad you enjoyed it, thanks for the feedback!! :)

I did all the music and sound effects with my ukulele in another jam (though that one the music was literally just the ukulele without added drums), and it’s a lot of fun trying to record and tweak the sound to create new effects!

Sometimes a bunch of the sound effects play at the same time and it sounds like clipping, but also I think I should have EQed the effects a bit more haha. Definitely need to prevent going offscreen though!

That’s weird with the ship collisions though: they’re all basically derivatives of the same enemy object, so they should have the same collision areas. Might need to add something to show when they get hit by the lowest power gun, because that one takes two hits to destroy an enemy and the only thing that happens is they change to a damaged sprite (which can be hard to see in the heat of battle haha)

Thanks for the feedback! Yeah, there’s been a few comments about being able to fly offscreen… I mean to fix that before the end, but got caught up in everything else during the last push and forgot about it!

Neat concept! Nobody was online except me when I tried, so I won easily :) Nice work!

Very confusing, and the art styles are all over the place haha. I like that you have bots, which is a nice addition for multiplayer especially in a jam this small. Seemed like there’s a lot going on in and a lot went into this, so overall nice job!

Neat little experience! There was somebody else online and I said hi haha. Wish there was a bit more to do/explore, but overall it’s pretty cool, nice job!

It’s fun to play, but it’s basically just flappy bird. The song in the background was great, even if it doesn’t exactly fit the gameplay haha. The powerups were a nice touch though, so overall nice work!

Definitely a middle finger workout hitting that up arrow! I managed to level up enough to beat the boss a few times, and it was pretty fun. A good use of the Kaplay assets. Nice work!

Cool little game! I felt like the enemies were coming a bit too fast in sprout mode, as I didn’t regenerate my bullet/head thingie fast enough to shoot them. My strategy as a mature Zani was to let the rabbits chase me and then turn corners to get them slightly closer and then attack; otherwise it’s too easy to miss because they are coming in fast! I couldn’t hear any music or sound effects. Overall nice work!

Really cool! I like the different theming and weapons for each Mark, though the primary weapons felt really similar compared to the secondary weapons. The enemies were a little one note as well, since they just move toward you and shoot sometimes. Overall though great work!

Really like all the art! I found the best strategy was to just kill the black ants and continue dying to the red ants so I’d get more upgrades. The run where I tried to kill the red ants meant I never got any upgrades so it was harder to kill the black ants in the first place! Also a small bug: if you don’t make a choice on the upgrade screen your score continues to tick up and ants continue to generate. Not sure if that’s intentional because you could get a high score like that but you’ll lose pretty fast once you pick an upgrade haha. Nice work!!

I had an issue getting onto the platform that was sliding to the right while you are going up… couldn’t figure out how to get onto it! The rest of the game that I played was pretty cool. Nice work!

Cool, but kinda buggy! In rooms with a lot of enemies it was very slow until I killed them all. The puzzles that I got to were cool, but I got kinda lost and gave up. Seems like a decent amount of content, though I couldn’t find the tie in to rebirth. Nice work overall!

Note: The music stopped after playing through once: I ran into this bug as well with the play() function for music. Passing in { loop: true } doesn’t actually set it to true… for my game I saved the return of play to a variable and then set loop to true on the next line. I’m going to submit a PR for Kaplay to get it fixed haha

Feels cool, a bit like air hockey, but I couldn’t tell which side I should be making goals in, or what was happening in general. Not sure how rebirth factored in, though that may be because I was very confused the whole time! Still pretty fun though, so nice job!!

Interesting little game! Definitely felt a little slow, and I was frequently ahead of the scrolling. I couldn’t figure out what you meant by pressing F, or what that did, and I got discouraged by having to go all the way back to the start with how slow it scrolls at the beginning. Nice work on it being your first game though!!

Neat little game! I was a little disappointed to see that eliminating the bad souls doesn’t gain you any points, but I did manage to save 21 souls and clearing the bad souls made it easier to maneuver. Nice work!

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Nice, that’s a good score! Glad you enjoyed it!!

Thanks!! Basically all the sound effects were made by recording sounds from my ukulele (playing strings or hitting/scratching it) and then processing them a bit (or a lot for the “explosion” sound). I need to keep working on my sound design skills haha

Good to know on the background… I darkened the moving bits at one point so I’ll try taking them even darker, or maybe even darkening it a bit more at the center and less at the edges so you’ll still get a sense of moving forward but with less distraction.

Seems like a cool idea, but I wasn’t able to play it because it only got to me as a fish with “Ready” on the screen and I’m guessing nobody else was online. Animated letters look cool, and swimming up and down with the fish felt good.

Cool game! It was kinda hard using the weapons where you had to get close (the sword and the hammer), partially due to the floatiness (though like, you are a ghost haha). Lots of nice little animations made it feel pretty polished. Well done!

Having a single bullet sound gets old when there’s a lot of bullets, even with pitch shifting :D

Thanks!

Good start! It’s a little tricky tracking around to grab the bean to slingshot it, but it does feel pretty cool shooting it around.

I like the amount of animation happening in this! I do wish you had added some sound effects, as it would have help the feel of it a bit. The interpretation of the theme is pretty cool as well. After a few levels the gameplay does get a little repetitive, but I did find the egg at the end! Well done!

Really neat entry! I like that there’s a story behind it and the art is all done by you! Definitely could benefit from some sound, and the gameplay is a little simple, but overall it was fun. Great job!!

Really cool idea, really hard game! The gameplay feels a little too random: with the level staying the same, it can make it easy or very tricky to get all the drops (sometimes they were all clumped together). Felt a little reminiscent of Pac-Man trying to escape the enemy clouds! I couldn’t figure out how to get the mushroom to grow once I had collected all the water, but I only survived long enough for that a few times. Overall though nice job!

It’s not explained super well, but the core idea behind the game is that you gain the weapon of the ship that killed you, so it’s kinda like rebirth in that when your ship regenerates it is reborn with a new weapon. Now that I explain it it sounds like a bit of a stretch :)

Shoot, I forgot to fix the offscreen part!! I was trying to decide between allowing and showing an indicator to show where you are offscreen, or just blocking it (probably should just do the latter).

Thanks for the comments!

Really like the overall art style, and the themed Itch page as well! Idea is cool, and it’s a nice balance between being a puzzle and a tricky platformer (too tricky for me on the last few levels). Great job!

Kinda hilarious how zoomed in it is if you don’t hit fullscreen. I played through the whole game like that before realizing that doing fullscreen shows the whole level haha. Not sure about the take on the theme, as when you respawning doesn’t really give you anything or change you in any way (which rebirth implies). Still fun as a basic platformer, though. Nice work!

Cool idea! I tried building fields closer to the potato/mais popup so that I could click faster, but then they get attacked by pests faster haha. I didn’t see an advantage to how I placed fields/crops, and once I got to a large part of the screen as fields (more than I could plant in during the short Spring) I gave up. Which makes sense, because it is infinite, and there’s other games to rate! Overall nice work!

Note: I’m not sure if this is allowed in the jam, but there’s a bug I ran into with Kaplay where if you pass { loop: true } in for music, it doesn’t actually set looping to true. I thought your song was looping at first but then it ended and never came back so I figured I’d let you know!

Cool idea, though I was a bit disappointed that the same puzzle trick was used on two subsequent levels (especially since the game overall was so short!). The main character was animated well, but there was a bit of a blend of art styles (low res pixel art for the main character and hi res pixel art for the rest, and the title is a completely different style). And I’d recognize that switch noise from anywhere haha

Overall nice job!

Some tricky puzzles in there! Enjoyed playing all the way through. The rebirth mechanic was a surprise, though figuring out how that changed the game was cool. Great job!

Huzzah, thanks!!

KAJAM community · Created a new topic Rating games...

Is anyone else able to rate games? Each game I look at it just says “0 ratings” but the rating panel is missing.

GG

Nice creative take on the theme! Game was very short but felt nice and cohesive. Well done!

Yeeeah… my original idea was more like using flyers to influence (a form of power), but it became a lot simpler than that so it’s only tangentially related haha. Glad you enjoyed it though, thanks for the feedback!

Really awesome game!! Felt too tricky at first but then my brain adapted to it and it was a lot of fun. Loved all the little animations (especially how the robot’s treads rotate before the body) and the overall graphical design is great. Well done!!

Cool game! I liked the exploration part and the pixel art for the house is really well done, I just wish there was a bit more to that because I felt like I was mostly just playing Flappy Bird (which I’m terrible at). Still stuck with it to the end though! Nice work!

Pretty cool game! Definitely hard to keep track of all the things happening haha. Great job!