Cograts everyone!! That was a fun jam!
cobrajs
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Sometimes a bunch of the sound effects play at the same time and it sounds like clipping, but also I think I should have EQed the effects a bit more haha. Definitely need to prevent going offscreen though!
That’s weird with the ship collisions though: they’re all basically derivatives of the same enemy object, so they should have the same collision areas. Might need to add something to show when they get hit by the lowest power gun, because that one takes two hits to destroy an enemy and the only thing that happens is they change to a damaged sprite (which can be hard to see in the heat of battle haha)
Cool little game! I felt like the enemies were coming a bit too fast in sprout mode, as I didn’t regenerate my bullet/head thingie fast enough to shoot them. My strategy as a mature Zani was to let the rabbits chase me and then turn corners to get them slightly closer and then attack; otherwise it’s too easy to miss because they are coming in fast! I couldn’t hear any music or sound effects. Overall nice work!
Really like all the art! I found the best strategy was to just kill the black ants and continue dying to the red ants so I’d get more upgrades. The run where I tried to kill the red ants meant I never got any upgrades so it was harder to kill the black ants in the first place! Also a small bug: if you don’t make a choice on the upgrade screen your score continues to tick up and ants continue to generate. Not sure if that’s intentional because you could get a high score like that but you’ll lose pretty fast once you pick an upgrade haha. Nice work!!
Cool, but kinda buggy! In rooms with a lot of enemies it was very slow until I killed them all. The puzzles that I got to were cool, but I got kinda lost and gave up. Seems like a decent amount of content, though I couldn’t find the tie in to rebirth. Nice work overall!
Note: The music stopped after playing through once: I ran into this bug as well with the play() function for music. Passing in { loop: true } doesn’t actually set it to true… for my game I saved the return of play to a variable and then set loop to true on the next line. I’m going to submit a PR for Kaplay to get it fixed haha
Interesting little game! Definitely felt a little slow, and I was frequently ahead of the scrolling. I couldn’t figure out what you meant by pressing F, or what that did, and I got discouraged by having to go all the way back to the start with how slow it scrolls at the beginning. Nice work on it being your first game though!!
Thanks!! Basically all the sound effects were made by recording sounds from my ukulele (playing strings or hitting/scratching it) and then processing them a bit (or a lot for the “explosion” sound). I need to keep working on my sound design skills haha
Good to know on the background… I darkened the moving bits at one point so I’ll try taking them even darker, or maybe even darkening it a bit more at the center and less at the edges so you’ll still get a sense of moving forward but with less distraction.
I like the amount of animation happening in this! I do wish you had added some sound effects, as it would have help the feel of it a bit. The interpretation of the theme is pretty cool as well. After a few levels the gameplay does get a little repetitive, but I did find the egg at the end! Well done!
Really cool idea, really hard game! The gameplay feels a little too random: with the level staying the same, it can make it easy or very tricky to get all the drops (sometimes they were all clumped together). Felt a little reminiscent of Pac-Man trying to escape the enemy clouds! I couldn’t figure out how to get the mushroom to grow once I had collected all the water, but I only survived long enough for that a few times. Overall though nice job!
It’s not explained super well, but the core idea behind the game is that you gain the weapon of the ship that killed you, so it’s kinda like rebirth in that when your ship regenerates it is reborn with a new weapon. Now that I explain it it sounds like a bit of a stretch :)
Shoot, I forgot to fix the offscreen part!! I was trying to decide between allowing and showing an indicator to show where you are offscreen, or just blocking it (probably should just do the latter).
Thanks for the comments!
Kinda hilarious how zoomed in it is if you don’t hit fullscreen. I played through the whole game like that before realizing that doing fullscreen shows the whole level haha. Not sure about the take on the theme, as when you respawning doesn’t really give you anything or change you in any way (which rebirth implies). Still fun as a basic platformer, though. Nice work!
Cool idea! I tried building fields closer to the potato/mais popup so that I could click faster, but then they get attacked by pests faster haha. I didn’t see an advantage to how I placed fields/crops, and once I got to a large part of the screen as fields (more than I could plant in during the short Spring) I gave up. Which makes sense, because it is infinite, and there’s other games to rate! Overall nice work!
Note: I’m not sure if this is allowed in the jam, but there’s a bug I ran into with Kaplay where if you pass { loop: true } in for music, it doesn’t actually set looping to true. I thought your song was looping at first but then it ended and never came back so I figured I’d let you know!
Cool idea, though I was a bit disappointed that the same puzzle trick was used on two subsequent levels (especially since the game overall was so short!). The main character was animated well, but there was a bit of a blend of art styles (low res pixel art for the main character and hi res pixel art for the rest, and the title is a completely different style). And I’d recognize that switch noise from anywhere haha
Overall nice job!