And the outrunning of the screen is been pointed out by other so I have thinked about that one on how to change. At fist I was thinking it wouldnt be an issue because only happens when you start over, insted when you die and not press f and you are reborn with some of the points and speed is less likely to impact the player or that is what I though before player's feedback
talins
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Thank you for having tried and for your comment. Ehm, what can I say, I know exactly of what you are saying and is definitly an issue I have tried to resolve and I will try again with more time.
Is the clouds BG generation that causes that moment of slowness but strangely enough is also what is making work the part composition of the level at runtime. The idea was to fix the relative position of the clouds making them just above the camera but changing (ore entirely removing) even a bit the first and only clouds generated batch and removing the slowness will break apart the first stacking of the next part of the level. I realized this at hours before delivery when trying to fix the cloud as I had made the one you see at beginning of the dev and put them aside for later. Thank you for pointing that out, I find it interesting and I hope to understand why and fixing but I believe that maybe I will have to find another way to trigger the stacking of the level part each time (that is a big workaround I had to find and I'm not happy about it) but I will need to know more of kaplay to change it. thx again
I think i might have confuse the hint in the description at first. To dodge the skull (meaning to evade the skull) was to difficult and I was thinking maybe it should be better to add something to bounce of, like other have said. But maybe you intended to dodge (meaning to bounce the skull) playing that way was far more fun and easy. I you were thinking about the second one maybe should be better to explain it better. In any case intersting concept and cool idea
Good job, it's impressive how much stuff is in the game. Unfortunatly it is a bit bugged and multiple time I've started over, the most problem was in the square room were interacting with the thing with no torch it says something about dust, for 2 times entering that room I became like a ghost and from that point I could pass trough walls and unable to exit the room, another time in the same room interacting with the right upper torch (with no torch) would teleport me back in other room.
So i gave up. It's a shame I would've liked to explore all of it. Still good job
Congratulation for the submission. It was too hard form me. I like the idea, the music and even the gameplay but was too hard for me. I only survived for 2 time long enough to grow 1 mushroom. The difficulty I get it, it's a choice but other things I don't get it if they are intended to be like this, for example why would the character change direction when collision happens (even with water) that made it extra hard to me. Again good jobs
Good job, it is fun but I have a question. The red ants are inevitable right? I mean if I try to shoot them the root will quickly die. If I'm suppose to dodge them the more that I can while shooting at the black ants (that's what I believe is the intended strategy but maybe I'm wrong) then it feels a little bit wrong that most of the time the take the bullets directed toward the black ants because the red one very near to me and there is basically always one. Maybe it's skill issue but i felt to desire to play a run for more that what i was capaple of. Again good job!
Thank for playing it and also for the feedback.
I agree, the game to rapidly increase the speed, I mean the progression feels natural to me but the interval on every step of speed you should more. After the jam I will make this change and see how it feels.
Yeah you got me on the debug mode. Also playing the first game of the jam I asked myself if they forgot the debug mode on f1 and only later I realize I also forgot to disable it. lol
Great job, I had fun playing it, reading the character comment was nice (the hell character complaining about the wall was a nice touch that made me smile) and congrats on the story board idea, I think is a wonderful idea to tell the story (that is not only text) that is also "time saving" on the developing side. You did a lot of things and put different things inside (even different mechanics) so I can imagine it was a LOT of work. I only had "an issue" with the jump from the platform to the one that was sliding right above you (I don't know if it was intentional to be that hard to pass it).
I mean it's already a little GAME that you could expand with more levels to use more the mechanics you've put into it. Bravo!!!
Much congrats to both of you! It was very fun and i will gladly play with my little cousin when i will have the chance. (not because I think is for child but because it's immediate to pick up the rules even for a child) . I think it's mostly luck based because it's very fast but is fun nontheless! Bravi!
Very interesting, thanks for sharing and congrats on pushing it and shape it to upload something even it wasn't you ideal concept.
For the size yes you can change in the page of the game even after you have loaded of course, but i don't know about the jam so maybe it's better to ask or wait until it's finished and you can also set that you want it to launch full screen.
I realize this thing it's not at all explained.
So, pressing F when proposed you save your score and end your run but if you don't press F the game continues in this way: you have to exit from a "simple" level in order to go back to jump along with the part of your score that you mantained depending on how quick you were to exit the door. And you start from beginning but with some speed mantained.
You could do this indefinitly but at some point it will be better to end your run pressing f when proposed because you will loose more than you gain.
oh boy, I'm definitly learning something here. Sorry for the confusion, I realize it's not at all explained.
So pressing F when proposed you save your score and end your run but if you don't press F the game continues in this way: you have to exit from a "simple" level in order to go back to jump along with the part of your score that you mantained dependindg on how quick you were to exit the door. And you start from beginning but with some speed mantained.
You could do this indefinitly but at some point it will be better to end your run pressing f when proposed because you will loose more than you gain.
Thx a lot for taking the time to play and commen.
Thanks for trying it and commenting. Yeah you are right, I guess i could've done something that "pushed" you upper but that has it's own speed instead it was simplier to bind the limit to camera position. In that way you could've gain space going faster initially and than the something will have come along later. Thx again for the feedback.
Love the style and the idea, it is fun but get infuriating very quickly, jumping on ghost it's not always working with the necessary precision in my opinion so that you know what you need to do but you can't do it easily for this limitation. Also the fact the take only 3 ghost (more it will be a problem) and they are overrode means the if you make right the first jump over the spike with the help of the ghost and the you need to die to help you in the future the you have 2 chance of doing the first jump ok otherwise you loose the ghost you placed on the second obstacle. Maybe it's me that i'm dumb and i'm doing it wrong.
Fun idea, really curious of what ghost mode should've been. It need some tweaking even on the gameplay side, it's working like air hockey but maybe it's better to put a limit to where a character can go or if football was your aiming like i think then maybe something to take the ball for a limited time with you and then "shoot" would've been better.
I would love to see it continued.
Very fun game and congrats on the idea. Watching kenney's free asset myself i think you did a great job. Like others players have said bucket and instruction falling can ruin the run but you choose in my opinion the right amount of time and every thing that can happen bug and other problem are toO frustrating because the player didn't invest to much time in a run.
I've finished all 3 levels and it was the right amount of challenge. I think that in order to make another step of difficulty you would have to change some thing. Again congrats!