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Feed the Boy's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Play Experience | #4 | 4.082 | 5.000 |
Overall | #7 | 3.266 | 4.000 |
Vibes | #8 | 2.858 | 3.500 |
Visuals | #8 | 2.858 | 3.500 |
Ranked from 2 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Good thematic fit with block pushing gameplay. The later levels where you were timed was when the puzzles really clicked for me, since it becomes more about which items to prioritize than how to push them around. The last level in particular made me double take a couple times which I liked, but also made me realize many of the previous levels could use some more difficulty perhaps? The bar is awesome with how flexible it is as well, coding those is a bit of a nightmare and it's introduced right when the player is starting to get a hold of the rest of the mechanics, I think it's redundant to say I'm a fan.
This is so cool. It definitely got a little challenging there, I didn't want to stop playing. I think you built up really well and new players won't struggle to get into the game. That and this concept is just so fun. Great job!
Really creative mechanic and entertaining concept. Great learning curve in increasing the difficulty. The only thing I could see that might need adjustment is tiled floor made it hard to read at times.
Really cool take on the sokoban puzzle formula, all of the puzzles felt very rewarding to complete!