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Good thematic fit with block pushing gameplay. The later levels where you were timed was when the puzzles really clicked for me, since it becomes more about which items to prioritize than how to push them around. The last level in particular made me double take a couple times which I liked, but also made me realize many of the previous levels could use some more difficulty perhaps? The bar is awesome with how flexible it is as well, coding those is a bit of a nightmare and it's introduced right when the player is starting to get a hold of the rest of the mechanics, I think it's redundant to say I'm a fan.