Once I got the hang of it I really enjoyed it! You have a solid concept but you really need to communicate your instructions in your game page. The Time Travel aspect really gave this entry a unique vibe since you essentially played 2 RTS's at once until they merged which saved me twice in my play through. The visuals and mechanics were impressive for a jam game and although difficult to get the hang of nothing felt unbalanced. Good job!
It's amazing that you've made this during the jam. The game feels good, balanced (although a bit hard!) and it's interesting to play a couple of times. Good job!
What was good:
Good gameplay that was interesting to keep playing, and restart over to try a different strategy.
Thanks so much for the feedback, Kenney! I'd love to give this a bit of an expansion into something more full-fledged. Thanks for hosting the jam that created this idea!
I had some difficulty understanding how to play. Then I picked up and got going but a temporal storm came and ended the game! I shall play it again to get the hang of it :D
The game setup is really good, I loved the UI. Great work! :)
It took me a while to figure out what to do here, but then I got going.
This is RTS distilled to its escence... A minimalistic approach, yet successful! I like the way the time mechanics involve not letting the aliens through to the past... gotta keep on edge.
Some thoughts:
-It's hard to hit those arrows in a pinch, they're too small.
- If all your workers get killed you're screwed since you can't get the resources to make more... I ran out of wood and workers so had to just sit there awaiting my inevitable doom. Maybe add some random worker spawn?
Thanks so much for the feedback, Jaselito! I definitely agree with everything you've posted, especially the difficulty of figuring out how things start. It's accessibility isn't where I wanted it to be, but ran out of time for optimizations.
Comments
Cool idea, but a bit hard to figure out. I included it in my compilation video series of all of the Kenney Jam games, if you’d like to take a look :)
Once I got the hang of it I really enjoyed it! You have a solid concept but you really need to communicate your instructions in your game page. The Time Travel aspect really gave this entry a unique vibe since you essentially played 2 RTS's at once until they merged which saved me twice in my play through. The visuals and mechanics were impressive for a jam game and although difficult to get the hang of nothing felt unbalanced. Good job!
Thanks so much for playing, Etra! I deeply appreciate the feedback!
It's amazing that you've made this during the jam. The game feels good, balanced (although a bit hard!) and it's interesting to play a couple of times. Good job!
What was good:
What can be improved:
Thanks so much for the feedback, Kenney! I'd love to give this a bit of an expansion into something more full-fledged. Thanks for hosting the jam that created this idea!
I had some difficulty understanding how to play. Then I picked up and got going but a temporal storm came and ended the game! I shall play it again to get the hang of it :D
The game setup is really good, I loved the UI. Great work! :)
Thanks, Archmagus, and thanks for playing!
It took me a while to figure out what to do here, but then I got going.
This is RTS distilled to its escence... A minimalistic approach, yet successful! I like the way the time mechanics involve not letting the aliens through to the past... gotta keep on edge.
Some thoughts:
-It's hard to hit those arrows in a pinch, they're too small.
- If all your workers get killed you're screwed since you can't get the resources to make more... I ran out of wood and workers so had to just sit there awaiting my inevitable doom. Maybe add some random worker spawn?
Great entry!
Thanks so much for the feedback, Jaselito! I definitely agree with everything you've posted, especially the difficulty of figuring out how things start. It's accessibility isn't where I wanted it to be, but ran out of time for optimizations.
Thanks for playing!