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The Curse of Davy Jones's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation (visuals) | #135 | 2.157 | 3.200 |
Concept (gameplay) | #154 | 1.888 | 2.800 |
Overall | #160 | 1.798 | 2.667 |
Cursed (theme) | #175 | 1.348 | 2.000 |
Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
I love the visuals. I was a little disapointed that I couldn't stop on the islands and rescue people (or kill them if I'm a pirate). The curse was a bit simplistic with just the clouds so it would be good to add more variety if you expanded upon it.
I think you could have extended the level further. Maybe do something procedural instead with increasing difficulty, rather than having an actual 'end'. That would increase playability, something like a high score (distance travelled). Also having such a tall map made me wonder wether going forward was actually the right direction. I think you could probably shrink it to fit everything within the height of the monitor (flappy bird style?).
The boat is really cute and the movement was satisfying.
I think you could have done something more creative with the theme than black clouds. Maybe canonballs or randomly generated whirlpools, sea creatures or enemy ships that try to kill you. I dont know whats in the Kenney packs but im sure you could find something cool.
Good job overall!