Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

iDidThat

8
Posts
1
Topics
A member registered Nov 25, 2019 · View creator page →

Creator of

Recent community posts

Someone beat me

I couldnt get past 'press H'
Such a shame because the screenshots look awesome

I think you could have extended the level further. Maybe do something procedural instead with increasing difficulty, rather than having an actual 'end'. That would increase playability, something like a high score (distance travelled). Also having such a tall map made me wonder wether going forward was actually the right direction. I think you could probably shrink it to fit everything within the height of the monitor (flappy bird style?).
The boat is really cute and the movement was satisfying.
I think you could have done something more creative with the theme than black clouds. Maybe canonballs or randomly generated whirlpools, sea creatures or enemy ships that try to kill you. I dont know whats in the Kenney packs but im sure you could find something cool.
Good job overall!

Nice visuals, i like the fog.
Crashed van is a nice indication of some kind of story. NGL that first enemy scared the crap out of me. Strange enemy spawn behaviour and lack of sound queues made it confusing. Collision with some items on the floor made it frustrating to navigate through. First thing I tried to do was jump on rocks but I couldnt. Not a fan of the "walk here - collect note - walk here - collect note" gameplay, I think you can come up with something more interesting with better planning and play testing next time.
Hope that was helpful

I like the art. Camera angle is nice although clipping could use work, and might benefit from being more zoomed out. Shooting controls are interesting. Consider grid style movement, it would make lining up shots easier.
This first level was wayyyy too easy, maybe think about upping the difficulty so that the player feels under more pressure, I think this would lean into the theme nicely.
Extra points for using UE4.

I couldnt figure out the controls

:)