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Cursed treasure's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Concept (gameplay) | #84 | 2.615 | 2.615 |
Cursed (theme) | #119 | 2.077 | 2.077 |
Overall | #132 | 2.154 | 2.154 |
Presentation (visuals) | #170 | 1.769 | 1.769 |
Ranked from 13 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
concept for the game seems cool, hope you expand it after the game!
Cool little game, are you planning to continue working on it?
Thanks. Yeah I doesn't work at all as I have planned it. I wanted whips attacking the player when returning the treasure, some nice environments. Still I have discovered that I need to practice a bit more worki g with Unity physics system :p
The idea of the great game is very good, it could be definitely be expanded on and made into a full game. However, the scope o the game was way too big for the jam. Everything works, but that's just it, it did get the idea across though, so props on that.
I do really think it has potential, add ship to ship combat, expand land combat, add more in-depth loot mechanics and you got yourself a real banger of game.
I really appreciate it. Yes I am very bad at scoping my games. But I think I will keep building the game. Thanks for the comment!
Neat game - I think you gave it the "pirate feel" really well considering the limited time and assets available. My main feedback would be that I think having the boat stay still while you are exploring islands on foot would be nice and that it was a little clearer how/where you needed to dig for treasure. Well done though!
Great feedback. I really appreciate you playing.
ogga bogga
cool game
+ Lighting
+ Interesting use of assets
- UI needs polish
- Ship controls went a bit strange - just started drifting then randomly spinning wildly
- Attacks need more feedback
Thanks for great feedback.
Neat little game! The camera is at a bit of a wonky angle, but it's fun nevertheless.
Congrats on making it!