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Station Shooter's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Concept (gameplay) | #290 | 2.239 | 3.167 |
Presentation (visuals) | #309 | 2.003 | 2.833 |
Theme | #312 | 2.121 | 3.000 |
Overall | #314 | 2.121 | 3.000 |
Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
The game is cool, but it could use a feedback for when you hit the stations at the begning when i started shooting one i was wodering if my shots were doing anything to it until after some time it exploded, other than this good job.
Did you understand the main mechanic? You have to shoot past the shields of the station, hitting the middle to destroy it. Sorry if I didn't make that clear enough. But thanks for playing and I'm glad you enjoyed the rest!
EDIT: I've just realised I didn't say anything about that in the instructions and just assumed players would figure it out 🤦♂️! I've edited it now, thanks for letting me know!
Looks super cool. very nicely done.
Thanks for the feedback, glad you enjoyed it!
The build worked on my windows!
So it works great, a bit of polishing (could have been a bit more with shake on kills but we all know the time problem in game jam huhu).
The red/green/blue/white ! mark hurts a bit, I'd remove and let it be just white.
The game is quite easy with this attack speed but it works without any problem, I went with 200+ more points and stopped the game, dunno if it gets even ahrder after!
Except the !, visually it was cohisive!
Congrats!
Thanks! I was planning to add screen-shake and make it harder by adding enemies that shoot at you but didn't have the time. And yeah, I may have gone a bit overboard with the chromatic aberration (red/green/blue splitting). Again, thanks for the feedback!