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A jam submission

Orbital DefenseView game page

Fight the waves of ennemies coming at you. Your only weapon, you orbiting bullets.
Submitted by Woum — 1 hour, 43 seconds before the deadline
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Orbital Defense's itch.io page

Results

CriteriaRankScore*Raw Score
Theme#14.6394.639
Concept (gameplay)#44.3064.306
Overall#64.3064.306
Presentation (visuals)#513.9723.972

Ranked from 36 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Viewing comments 29 to 10 of 29 · Next page · Last page
Submitted (1 edit) (+1)

This is great! Surprisingly intuitive controls yet challenging to master. The enemies telegraph their hp/speed super well, and the bullets are distinct enough to immediately know how they work. The music was fine at first but by level 6 I was ready for a new track haha!

Developer

Yeah I wanted to have some new trach for harder levels, but well, find new track + add them, didn't find the time :D.

Thanks for the test and comment :).

Submitted(+1)

Very interesting, unique and fun concept!! It was really one of the funniest games that I've played on this jam, good job! I managed to reach level 8. I liked the transition with the jam logo on the center, nice presentation. The only thing that kind of annoyed me a little bit was the music: I felt like I was watching a timelapse video on youtube haha, but other than that it was a great game! 

Developer(+1)

Damn I think you're the first one not liking the music haha. Thanks for the test and comment :).

Submitted(+1)

Very nice mood with the sounds, light and minimalistic design. At first I thought the gameplay was a bit too random, but once I played I realized you get enough time to crash your defenders onto enemies even if they're on the other side of the circle. Power ups are nice addition, tho sometimes I'd get the choice between 10% shoot and 20% shoot. Overall nice game, would look great on a mobile platform.

Developer(+1)

Hmm that's weird, all the bonus are hard coded and there's no 20% shoot, there's a 20% double shoot and 10% shoot respawn (that one is weird but dunno how to call it, basically, each bullet that touch an ennemy as X% to respawn).

Thanks for the test and the comment, I'm actually working on pushing it a little more to see if it still works great out of game jam!

Submitted (1 edit) (+1)

Oh wow this is actually a pretty cool game! I enjoy playing it more then I expected! Well done! 

The game mechanic reminds me of IO the wisp from dota 2 which I love back in the days hahaha. I can see this being a fun mini game to play on my mobile. Gotta love the powerups you get too, really adds to the progression of the game makes it feel a bit more fresh every new round. 

The visual is nice and clean but I feel it'll be even better if the opponents and player aren't just simple shape. One way of doing it is that you could add a theme, for example you could theme it around immune system. Perhaps you start as a single cell that expels antibody to defend itself and those enemies are viruses/bacteria coming to attack you. And maybe every upgrade you'll add a new cell making you more powerful. Anyways that's just one of the many possibilities on how you could take it further ^_^ or at least something of sorts. 

Oh also I think you should add a indicator where to bullets are being shot from, it'll allow the player to position and plan their rotation better, especially when the enemies are getting close.

Overall I really like this game, well done! keep up the good work!

Developer

The indicator was in my todolist, but, well, didn't make it :D.

Thanks for the feedback!

Submitted(+1)

To the point, this was a excellent game! The visuals are clean and clear, the sounds are on point (love the sound when hitting an enemy), and the controls, while simple, are very responsive and intuitive! I also love how you added not just power-ups between levels, but a choice of power-up! That adds just that little extra!

For the core of the game, there really isn’t anything I can think to suggest that would improve the game. Mostly it would be stuff that would make my game easier, lol! I suppose, outside of the boss, I think it might have been cool if, for the “persistent bullets”, I could have control of their orbital radii to some degree.

At the boss… beyond the visual bug, it is definitely too long with the abilities given. Even if the “special” attack would regenerate a shot every 5 to 10 seconds, or after every 10 or 20 enemies destroyed, I think that would make the fight go a little faster. Also, it felt like, after the visual glitch occurred, all of the enemies just kinda stopped attacking. I lost all sense of threat in the end… which is definitely not something you want to have happen in your boss fight!

Over all, as I said, this is an excellent game and very well done!!

(+1)

Very fun game. It didn't take too long for me to adjust to the controls. Maybe a small indicator where the next bullet would spawn can help. Good job!

Submitted(+1)

Great work! The game's onboarding/difficulty-curve was great and I loved the fact that I had perks/upgrades to choose from. Visually amazing work as well, the effects and animations really help complete the game. Amazing job for just 2 days of work.

Submitted(+1)

Really enjoyed this one. No real criticism except maybe I'd like a help section with some stuff explained, but then again, part of the charm is buying upgrades and seeing exactly what they do. Made it to level 8 so far, without using the special at all; somehow slipped my mind and I've just noticed :D. 

Great take on the theme, no doubt. Chosen music was inobtrusive and pleasant. Would probably play nice on a gamepad.

I'm off to see if I can beat the boss! :D

Submitted(+1)

A super simple yet very addictive mechanic! I would like to see more screen shakes, and particle effects but this is still a great game!

PS: I'm tweeting about the games I play from this jam. Here is yours: https://twitter.com/TheAntonSem/status/1430077902008291328

Submitted(+1)

The idea is pretty interesting, I like it.

Bullets are more useful when they are closer because you have more time to aim/re-aim them, so a slower bullets upgrade could've been nice. A 'universal bullets stay closer' upgrade would've been a cool way to let players specialize in a stat too, idk

I like it, the final boss was kind of a surprise, made me go 'oh yeah, that was from the thumbnail!'. Cool game!

Submitted(+1)

This is awesome, loved this game, from concept to visual super fun.

Submitted(+1)

I did NOT expect a boss at the end! And it was quite a fight too! Really fun game, enjoyed every second

Submitted (1 edit) (+1)

Damn I wish I could give this game a 6/5 in visuals. Very aesthetically pleasing with matching music.

The concept is pretty cool as well. Simple controls, hard to master gameplay. And the upgrades are pretty neat too.

I like the colour choices - white and green for player bullets, red and yellow for enemies. The brown bullets are kinda questionable, but it does differentiate uncontrollable bullets from controllable ones.

The little banner animations between levels and at the beginning of the game are also a pretty nice touch, gives the game that polished feel.

A fantastic game!

Edit: I also love the small screen shakes whenever you take damage or damage an enemy. It's that one little thing that would really improve the game feel but is also rather hard to implement.

Submitted(+1)

This is one of the best games I’ve played in this jam. The mechanics are simple and easy-to-understand but theres a lot going on under the hood here. The rogue-like elements add a lot of depth. This was a ton of fun. Fantastic!

Submitted(+1)

Very nice game ! The gameplay mechanism is very simple & efficient. and it fit the theme perfectly.

Great job :)

Developer

I tryed for too long to find an "non action" game and finally this idea came in, happy that it worked! Thanks for the comment and the test!

Submitted(+1)

It was a pretty good game and the difficulty rises at a pretty good rate. Great job!

Developer

I was afraid after submitting that the game would be either way too easy or too hard, it seems it does the job done and that makes me happy! Thanks for the comment and the test!

Submitted(+1)

The game is quite fun. I did find that at least for me, the best way to play was for the most part to just hold down the "a" key and continually rotate.

The music fit really well with the game, and I really enjoyed destroying those little beans.

Developer

Well depending of the upgrade and what you want to do, the "a" key permanent rotation is enough yeah ^^'. Hard to balance everything during a jam!

Happy that you enjoyed it and thanks for the comment!

Submitted(+1)

At first, I was a bit confused regarding the best strategy for effective controlling. But once you figured it out it is really addictive and challenging at the same time! Great game with a nice concept!

Developer(+1)

Wrzlprnft streamed his test and it was funny to see him try to go right/left fast to make the linear movement! Thanks for the comment and the test :).

Submitted(+1)

Incredibly fun game, congrats! I thought it was very creative and had just the right amount of challenge without getting frustrating. Very good use of the theme, too!

Developer

I tryed to not make it TOO easy nor too hard/frustrating but it's hard during a gamejam to do the right balance! It could be better for sure but I'm happy it worked for you!

Submitted(+1)

Great action game with a great application of the theme. 

Developer

Thanks for the test and comment!

Viewing comments 29 to 10 of 29 · Next page · Last page