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Pick your party's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation (visuals) | #162 | 2.778 | 2.778 |
Concept (gameplay) | #168 | 2.556 | 2.556 |
Overall | #181 | 2.593 | 2.593 |
Theme | #186 | 2.444 | 2.444 |
Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
A bit slow on level 1, and it becomes difficult to click on new members for your team after a while, but a good little game overall! Good job! :)
I liked your game especially the team upgrades.
Hitting enemies takes getting used to :)
This is a problem I coded it in order for the enemies to be killed it has to enter the hit box of the sword when its active which is about from when the sword goes up to midway through the swing if I remember correctly. In retrospect I should've made the hit box move in with the swing.
I think good way would be to have a square collider in front of the player and activate it as soon as you attack for the duration of the animation.
But still great job on your game
Feels a little slow to start, but it's actually a pretty fun game when it ramps up.
I worried play time wouldn't be long enough so the spawner to start has about 10 seconds between spawns, doesn't feel great now but seemed like a good fix when making it.