Yeah we intended to have more upgrades, but some of the ones which we were making were very buggy and had to be scrapped near the end.
DashL
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This is a really cool take on both the theme and on minigolf, I'd actually like to play a full game around expanding/infinite minigolf courses now. I did find it a bit too easy to go over the hole/have the ball jump out sometimes, but I suspect it's more that I am just not used to the calibration of the power yet.
This was a neat little mechanic and it fit the theme nicely. I didn't play for too long, but one pretty consistent strategy I found was to make an ever-expanding lake starting near the center of the map and growing out into the forest tiles that spawn, which seemed to keep civilizations from spawning (not sure if that was intended). My fastest run was 21 turns, what was yours?