Nice one! I would like a display of the statistics on picking up a power up! Anyway, keep up the good work :)
CrazyKrakenStudio
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Yes I regret a little bit to have put this mechanic in the game. Or at least putting it so "aggressive". I think a good technique is to do a few "for nothing" moves, to accumulate food on the board, and then it becomes easier to do "combos". But it's actually more of a speed game than a thinking game, and that wasn't the original intent.
Thanks for your feedback! :)
Hi StandOff,
Thank you for your comments!
Some explanations are indeed missing.
I will add them to the game description :)
Some gears (the one in the third puzzle, and one in the fifth puzzle) have to rotate in one particuliar direction. There is a small arrow above the upper right corner of these gears to indicate that, but it's not the clearer indication there is.
I will definitely improve this if I work on an extended version of the game.
Thanks again and have a great weekend!
Thank you!
It is indeed a little more a puzzle than an adventure :)
I wanted to add more adventure mechanics at the beginning, but the gear mechanics itself took me much more time than expected! I thought Unity's integrated physics system could handle the gears without any problems. Turns out I was wrong and had to create the gear mechanics on my own, which was a lot of fun to do, but took me 9 days instead of the 2 I had planned... I won't lie, it way a little stressy :D
Anyway, I'm glad you enjoyed it :)