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Castle Blitz's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation (visuals) | #1 | 4.630 | 4.630 |
Overall | #4 | 4.333 | 4.333 |
Concept (gameplay) | #6 | 4.370 | 4.370 |
Theme | #29 | 4.000 | 4.000 |
Ranked from 27 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Wow!! Very polished for only 48 hours of jam. Fantastic work!!
Thanks! :)
Smart move, we can't exit the game using the exit button, "you never leave!" :D.
A lot of different weapon for a jam :o.
At first at level 6 I was wondering why they were still spawning even if I destroyed every building, but I didn't zoom out so I wasn't seeing all of them huhu.
The rock (first weapon) is a bit weird to hit things tho so pro tip, use deadly tree :D.
I had fun, well done!
Oh yeah! I forgot to hook up the exit button 😵😅 my bad hahaha
and yes! I spent a lot of time at the start of the jam polishing my method for creating weapons using scriptable objects. I knew as fatigue set in I would want something to do that wasn't bug fixing, so I made sure to stream line that process :)
In hindsight I should've made the camera zoom out when the new wave starts, that way the player can see all the spawners.
Glad you had fun! Good luck with the jam :)
Very nice work! I liked how many upgrades and different weapon types you were able to put into the game, and the visual pop/"juice" you added made it feel great to play.
Thank you so much! I'm still delirious. Fun fact, all the sound effects were made by me recording myself in a closet... : )