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Gewel Amazing Maze's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Adheres to jam theme | #205 | 3.268 | 3.444 |
Concept (gameplay) | #218 | 2.846 | 3.000 |
Overall | #260 | 2.881 | 3.037 |
Presentation (visuals) | #330 | 2.530 | 2.667 |
Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
I think you could have improved on the visuals of what you got currently selected in the "inventory". Once that got clear, the game was a lot of fun! Great job! I really liked figuring out which jewels were needed for which door!
Took a little time to understand the mechanics but then it was pretty easy further(until a door with a lot of gems lol). Still a cool puzzle game though.
Enjoyed the game ! :D
the puzzles is challenging and cool !
i find it a lil bit hard to find the right key to open the right door ! :o
Maybe if you can add the key sign of each door to open, it will make it a lil easier :D
loved the customer character as well <3
overall, well made !
Great !
Thank you!
Nice puzzle game. Took me a while to figure out where to put what was collected but that's part of the exploration I suppose. Good use of Kenney assets. Nice job.
Yes. That's why you are confined in those two little rooms and why you loop back.
Also, the room with the vertical corridors is designed to teach you the mechanics by sheer drilling. That way, the controls are easier to internalize.
I also tried to make you accidentally find the solution. Because when you can carry three items, you have eight possibilities to try, which is quickly tiresome. So, the level is arranged to minimize the number of tries.
It's also why you have doors where you must leave everything behind. It was for my sanity too.