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Vulkanos

91
Posts
9
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A member registered Feb 11, 2019 · View creator page →

Creator of

Recent community posts

Game & Group Name: Kingscape

- Pascal Costa - Pascalc23
- Marc Kletz - Vulkanos

Yeah! Some other people pointed that one out already! The clipping has already been fixed in my newest local version ;)

Very creative idea. I love the game! Full game loop, explained, simple enough to understand quickly and yet challenging enough to make you think a bit. Well done!

Good approach to the jam! I like the dungeons and the game feels fun. Doubt the mini map would be needed, though.

The camera issues are probably due to the camera near/far plane. Other than that, neat little game! Definitely exploring feels.

Your world feels really well-designed. The camera with the mouse is unusable for me due to the sensitivity and the inverse controls. But just not using the mouse was working just fine :D A run feature would be something to think of to add, where you run faster, but use more oxygen.

I think you could have improved on the visuals of what you got currently selected in the "inventory". Once that got clear, the game was a lot of fun! Great job! I really liked figuring out which jewels were needed for which door!

Took a bit to understand, but after you get it it's a great deal of fun!

Impressive game with lots of content for the short amount of time. Felt the exploration feel heavily. I really liked the mechanics you introduced to use the environment.

Cool game! Took me a bit to realize I just have to chuck in the food the rune displays into the pot, I took it to the rune stone and threw it there instead at first lol.

Good game, I like that you dont need to shoot anything if you dont want to

Well crafted game you got here! I like the torch = weapon mechanic! You could improve in level design though - placing like 30 chests in one room is not too much fun imo. Especially if none of them contain anything.

Fricking hell, that jump scare got me good! Reminds me of the old silent hill games, really cool, fits the theme very well! You nailed the atmosphere for the game!

Fun game play, snappy controls, tutorial and menu, well done dude! Your game is amazing :)

Cool little game! I only wish the steering / flying was a bit faster or that you can control the speed yourself.

Thanks for your feedback! The player can already close the "how to play" panel. If you use the ESC key to enter the pause menu, there is a toggle there to hide it. I am planning to change the interactions and rotation buttons around so that the accidental clicking will no longer happen!

Thank you for playing and leaving your feedback! The original idea was to involve the big ship in one of the solutions, but it took too long to think of something at the time, so I had to scrap the idea and just throw a chest somewhere else. In the future, I will create something that has the big ship as a solution. Maybe lowering an anchor and then pulling up a chest, but only at 1 specific spot out of 3 possible ones. Or firing a cannon at the correct spot, that then destroys something and reveals a chest! Loads of cool ideas, I didn't have time to implement during the jam.

Thanks for playing and giving feedback! May I ask which chest was giving you trouble in specifically if you can remember?

I am still practising creating my own music. Next jam it won't take me 3hrs for one simple loop, I promise :D

Unique way to make a game! Cool choice to use luna. Your game also feels and plays very solid! The camera is a tight bit too zoomed in for my taste, but that is personal preference

Found a dead fish, a bee, a rat and ultimativey the candy cone!!! This is an exceptional entry to the jam! Your game fits the theme SO well! Well done!

I laughed when a block hit my head and I died. Fun little prototype, would be great to see more levels!

I really love the mouse = light mechanic! Great use of the theme! It would help if the player was displayed on the map.

Awesome game, great visuals, having great fun playing it!

Great idea and well-thought-out implementation, I really like it :)

Cool game, especially nice tutorialization!!

Very cool game concept, you got multiple levels, a full game loop, UI and sound, impressive submission and adheres really well to the jam! Excellent job!

Yes! I was thinking of allowing the game to show hints, unfortunately, the time didn't permit to add that system to the game. If I continue the development, I will certainly add something along the lines of hints.

Thank you so much for playing! I will try to improve my music making skills for the next jam, so it won't take 3hrs for a simple loop :D

Thank you for the feedback! I will try to improve my music making skills for the next jam!

I really like your concept and you got a neat AI behaviour! Well done on including a tutorial at the start of the game too! Only critique so far is that the game is a bit hard to play, your summoned monsters die very quickly.

Short but sweet experience. Really cool aesthetics and well-designed islands. The character controllers feel good too, and you got a working menu - great job!

Cool visuals, nice exploration feel, a bit hard to understand what kills you at times, but still an enjoyable experience exploring your world and doing parkour across rocks!

Cool concept! I liked exploring with some of the screen hidden! Taking pictures felt really good too. You have a complete experience here with instructions in the game on how to play and a menu that is fully functional, and the game is also pretty fun to play - all in all - well done!!

Sweet game with really nice atmosphere! I would have loved to discover more caves on other islands.

Spotless concept and presentation, I enjoyed running through the dungeon using my keyboard!

Good job! Really sweet game. I like how you integrated the theme!

Very cool game. Impressive to see what you made in just 48hrs!

Creative use of the theme! I love that you can't see what is inside the rooms, and it only becomes visible after entering! Very cool!